add playMoveNow

This commit is contained in:
vbawol 2017-10-23 11:01:44 -05:00
parent 178c844f66
commit 0f6abe3b15

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@ -183,8 +183,8 @@ link93[] = {82,76};
link94[] = {83,16};
link95[] = {83,22};
link96[] = {84,31};
globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-274.133728,202.585022,1414.458496,684.095581,577,884,1};
window[] = {2,-1,-1,-1,-1,949,182,1166,182,3,595};
globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-186.944763,447.567810,1487.860596,515.747681,577,884,1};
window[] = {2,-1,-1,-1,-1,871,104,1088,104,3,595};
*//*%FSM</HEAD>*/
class FSM
{
@ -231,7 +231,9 @@ class FSM
{
name = "FINISH";
itemno = 1;
init = /*%FSM<STATEINIT""">*/"[] spawn EPOCH_masterLoop;" \n
init = /*%FSM<STATEINIT""">*/"player playMoveNow _animationState;" \n
"" \n
"[] spawn EPOCH_masterLoop;" \n
"" \n
"// fade in sound and screen" \n
"3 fadeSound 1;" \n
@ -1397,8 +1399,7 @@ class FSM
"Epoch_my_Group = _C_SET deleteAt 0;" \n
"_communityStats = _C_SET deleteAt 0;" \n
"_hitpoints = _C_SET deleteAt 0;" \n
"_animationState = _C_SET deleteAt 0; // todo do something with _animationState" \n
"" \n
"_animationState = _C_SET deleteAt 0;" \n
"_extraPayload = _C_SET deleteAt 0;" \n
"" \n
""/*%FSM</ACTION""">*/;