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Variable handling of accelerated HTA loss
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@ -172,9 +172,9 @@ if (_wet) then {
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// Hunger / Thirst
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_hungerlossRate = _baseHungerLoss * timeMultiplier;
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_thirstlossRate = _baseThirstLoss * timeMultiplier;
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_alcoholLossRate = _baseAlcoholLoss * timeMultiplier;
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_hungerlossRate = _baseHungerLoss * _lossMultiplier;
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_thirstlossRate = _baseThirstLoss * _lossMultiplier;
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_alcoholLossRate = _baseAlcoholLoss * _lossMultiplier;
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// Increase hunger if player is Fatigued
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_playerStamina = missionNamespace getVariable [_playerStaminaKey, _playerStaminaDefault];
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