changelog

This commit is contained in:
vbawol 2017-04-03 12:00:17 -05:00
parent 1386f675b7
commit 120ae57b47

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[Info] Numerous other fixes and optimizations. [Info] Numerous other fixes and optimizations.
[Info] Requires Arma 3 1.68 or higher. [Info] Requires Arma 3 1.68 or higher.
0.5 b748: 0.5 b749:
[Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! [Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ [Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
[Changed] Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
[Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
[Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan
[Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
[Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
[Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.