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Power Sword Function
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@ -97,8 +97,8 @@ switch true do {
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};
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case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : {
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player playActionNow "SledgeSwing";
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call EPOCH_mineRocks;
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if (_weapon isEqualTo "MeleeSword") then {
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if (_weapon in ["MeleeSword","Power_Sword"]) then {
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call EPOCH_mineRocks;
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call EPOCH_chopWood;
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};
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if (_weapon isEqualTo "MeleeRod") then {
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