Power Sword Function

This commit is contained in:
He-Man 2018-03-05 22:49:32 +01:00
parent 159555718f
commit 1460773de3

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@ -97,8 +97,8 @@ switch true do {
}; };
case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : { case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : {
player playActionNow "SledgeSwing"; player playActionNow "SledgeSwing";
if (_weapon in ["MeleeSword","Power_Sword"]) then {
call EPOCH_mineRocks; call EPOCH_mineRocks;
if (_weapon isEqualTo "MeleeSword") then {
call EPOCH_chopWood; call EPOCH_chopWood;
}; };
if (_weapon isEqualTo "MeleeRod") then { if (_weapon isEqualTo "MeleeRod") then {