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fixed type error on createTeleport
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build=814;
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build=817;
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@ -125,7 +125,7 @@ _config = configFile >> "CfgEpoch";
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_exitClass = _x select 2;
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_exitClass = _x select 2;
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_pos = _x select 3;
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_pos = _x select 3;
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// allow forth position element to set direction if set
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// allow forth position element to set direction if set
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if (count _pos >= 4) then {
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if (_pos isEqualType [] && {count _pos >= 4}) then {
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_dir2 = _pos deleteAt 3;
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_dir2 = _pos deleteAt 3;
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};
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};
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@ -1 +1 @@
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build=814;
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build=817;
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build=815;
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build=817;
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@ -1 +1 @@
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build=814;
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build=817;
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@ -1 +1 @@
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build=814;
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build=817;
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@ -1 +1 @@
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build=815;
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build=817;
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@ -16,7 +16,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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- Option to drink directly from water sources. @Ignatz-HeMan
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- Option to drink directly from water sources. @Ignatz-HeMan
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- Epoch Events 3.0: External pbo template based events.
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- Epoch Events 3.0: External pbo template based events.
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- VIP Event - Reveals the map location of a random player that possesses a specific item (ItemBriefcaseGold100oz) every 15 minutes.
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- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
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- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
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- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
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- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
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- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
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- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
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- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
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@ -35,7 +35,7 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Spawning at base above Water was not working correctly. @Ignatz-Heman
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- Spawning at base above Water was not working correctly. @Ignatz-Heman
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- One step is higher on stairs, can't run up while crouched. #447 @Helion4
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- One step is higher on stairs, can't run up while crouched. #447 @Helion4
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- L85 Elcan optic issue. #678 @Helion4
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- L85 Elcan optic issue. #678 @Helion4
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- Zombie falsely triggers Mission success @Ignatz-Heman
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- Zombie falsely triggers Mission success. @Ignatz-Heman
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- Base Building 90° and 270° Snap was broken.
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- Base Building 90° and 270° Snap was broken.
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- Sometimes snapped Base Building elements rotated back on save.
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- Sometimes snapped Base Building elements rotated back on save.
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- BE kick since 1.70.
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- BE kick since 1.70.
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