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revert location changes + fix math in rads calc
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@ -50,7 +50,8 @@ if (_outOfBounds) then {
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//Reduce % radiation from max armor value possible
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_maxArmor = (missionNamespace getVariable ["EPOCH_MAX_ARMOR",[0,0,0,2300]]) select 3;
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_currentArmorPercent = (((uniform player) call EPOCH_uniformArmorCalc) + ((vest player) call EPOCH_gearArmorCalc) + ((headgear player) call EPOCH_gearArmorCalc)) / _maxArmor * 100;
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_currentArmor = ((uniform player) call EPOCH_uniformArmorCalc) + ((vest player) call EPOCH_gearArmorCalc) + ((headgear player) call EPOCH_gearArmorCalc);
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_currentArmorPercent = 100 - (_currentArmor / _maxArmor * 100);
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_radsLevel = _currentArmorPercent / 100 * _radsLevel;
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//Reduce radiation by 50% for respirators (easy to find loot in construction sites?)
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@ -336,7 +336,9 @@ EPOCH_ActiveTraderMission = [];
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_LastMissionTrigger = 0;
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// setup radio active locations
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/*
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{
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_x params ["_loc", "_rads","_markers"];
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_loc setVariable ["EPOCH_Rads", _rads];
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} forEach (missionNamespace getVariable ["EPOCH_radioactiveLocations", []]);
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*/
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@ -271,10 +271,9 @@ if !(_radioactiveLocations isEqualTo []) then {
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_locations = _locations - [_selectedLoc];
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_locSize = size _selectedLoc;
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_radius = sqrt((_locSize select 0)^2 + (_locSize select 1)^2);
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_radioactiveLocationsTmp pushBack [_selectedLoc,[random 666,_radius]];
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private _position = locationPosition _selectedLoc;
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_createdLoc = createLocation ["NameLocal", _position, _radius, _radius];
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_markers = ["Radiation", _position] call EPOCH_server_createGlobalMarkerSet;
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_radioactiveLocationsTmp pushBack [_createdLoc,[random 666,_radius],_markers];
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};
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};
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};
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