add pistol flash light attachment

This commit is contained in:
vbawol 2017-10-26 14:57:21 -05:00
parent 3fd0f2b0d4
commit 2acaff9650
5 changed files with 22 additions and 14 deletions

View File

@ -429,6 +429,10 @@ class CfgPricing
class acc_flashlight
{
price = 5;
};
class acc_flashlight_pistol
{
price = 5;
};
class acc_pointer_IR
{

View File

@ -104,11 +104,12 @@ class CfgLootTable
class Equipment
{
items[] = {
{ { "Rangefinder", "weapon" }, 5 },
{ { "Rangefinder", "weapon" }, 15 },
{ { "Binocular", "item" }, 40 },
{ { "NVG_EPOCH", "item" }, 10 },
{ { "acc_flashlight", "item" }, 20 },
{ { "acc_pointer_IR", "item" }, 20 },
{ { "NVG_EPOCH", "item" }, 5 },
{ { "acc_flashlight", "item" }, 15 },
{ { "acc_flashlight_pistol", "item" }, 10 },
{ { "acc_pointer_IR", "item" }, 5 },
// Marksman DLC
{ { "Bipods", "CfgLootTable" }, 5 }

View File

@ -104,11 +104,12 @@ class CfgLootTable_CUP
class Equipment
{
items[] = {
{ { "Rangefinder", "weapon" }, 5 },
{ { "Binocular", "item" }, 35 },
{ { "NVG_EPOCH", "item" }, 10 },
{ { "Rangefinder", "weapon" }, 15 },
{ { "Binocular", "item" }, 40 },
{ { "NVG_EPOCH", "item" }, 5 },
{ { "acc_flashlight", "item" }, 15 },
{ { "acc_pointer_IR", "item" }, 15 },
{ { "acc_flashlight_pistol", "item" }, 10 },
{ { "acc_pointer_IR", "item" }, 5 },
// Marksman DLC
{ { "Bipods", "CfgLootTable" }, 5 },
// CUP

View File

@ -104,11 +104,12 @@ class CfgLootTable_MAD
class Equipment
{
items[] = {
{ { "Rangefinder", "weapon" }, 5 },
{ { "Rangefinder", "weapon" }, 15 },
{ { "Binocular", "item" }, 40 },
{ { "NVG_EPOCH", "item" }, 10 },
{ { "acc_flashlight", "item" }, 20 },
{ { "acc_pointer_IR", "item" }, 20 },
{ { "NVG_EPOCH", "item" }, 5 },
{ { "acc_flashlight", "item" }, 15 },
{ { "acc_flashlight_pistol", "item" }, 10 },
{ { "acc_pointer_IR", "item" }, 5 },
// Marksman DLC
{ { "Bipods", "CfgLootTable" }, 5 }

View File

@ -104,11 +104,12 @@ class CfgLootTable_MADCUP
class Equipment
{
items[] = {
{ { "Rangefinder", "weapon" }, 5 },
{ { "Rangefinder", "weapon" }, 10 },
{ { "Binocular", "item" }, 35 },
{ { "NVG_EPOCH", "item" }, 10 },
{ { "acc_flashlight", "item" }, 15 },
{ { "acc_pointer_IR", "item" }, 15 },
{ { "acc_flashlight_pistol", "item" }, 10 },
{ { "acc_pointer_IR", "item" }, 5 },
// Marksman DLC
{ { "Bipods", "CfgLootTable" }, 5 },
// CUP