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fixed incorrect usage for setFSMvar on sappers
set local var on unit to get FSM ref
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parent
3d4a5cf80a
commit
3ab94871a3
@ -85,8 +85,9 @@ switch _unitClass do {
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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_unit call _disableAI;
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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_unit addEventHandler ["FiredNear", "(_this select 0) setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "(_this select 0) setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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_unit setVariable ["sapperHndl",_sapperHndl];
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_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
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};
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};
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case "Epoch_SapperB_F": {
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@ -96,8 +97,9 @@ switch _unitClass do {
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_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
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_unit call _disableAI;
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit addEventHandler ["FiredNear", "(_this select 0) setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "(_this select 0) setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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_unit setVariable ["sapperHndl",_sapperHndl];
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_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
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_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
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};
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case "I_UAV_01_F": {
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_targetPos = getPosATL _trgt;
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