fix blood rise issue with bitePlayer

This commit is contained in:
vbawol 2017-10-04 07:57:28 -05:00
parent 5375693469
commit 3b60f68acf
2 changed files with 9 additions and 9 deletions

View File

@ -129,7 +129,7 @@ if (_doAttack) then {
if (random 1 < _bloodpChance) then {
_playerBloodPKeyFinal = "EPOCH_playerBloodP";
if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
[_playerBloodPKeyFinal,_bloodpAmount,100,0] call EPOCH_fnc_setVariableLimited;
[_playerBloodPKeyFinal,_bloodpAmount,190,0] call EPOCH_fnc_setVariableLimited;
if !(_ppEffect isEqualTo []) then {
[_ppEffect] spawn EPOCH_fnc_spawnEffects;
};

View File

@ -5,15 +5,15 @@ interactAction: 0 = examine,
2 = drink,
3 = build,
4 = refuel,
5 = siphon,
5 = siphon,
6 = Soiled-25,
7 = Warm+1,
8 = Cold-1,
9 = Energy 100,
8 = Cold-1,
9 = Energy 100,
10 = Repair Light,
11 = Repair Heavy,
12 = base painting,
13 = Heal Player,
12 = base painting,
13 = Heal Player,
14 = Unpack Backpack,
15 = Read
interactAttributes[] = {
@ -26,7 +26,7 @@ interactAttributes[] = {
{"Toxicity",0},
{"Stamina",0},
{"Wet",0},
{"BloodP",0}, // only increase is allowed
{"BloodP",0},
{"NotUsed",0},
{"Alcohol",0},
{"Radiation",0}
@ -879,10 +879,10 @@ class CfgItemInteractions
};
class caffeinepills_epoch : FAK
{
interactAction = 1; // some type of boost system is needed as well as new action to feed it
interactAction = 1; // some type of boost system is needed as well as new action to feed it
interactText = "EAT";
interactAttributes[] = {{"Thirst",-20},{"Stamina",50}};
};
class orlistat_epoch : FAK
{