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fix blood rise issue with bitePlayer
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parent
5375693469
commit
3b60f68acf
@ -129,7 +129,7 @@ if (_doAttack) then {
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if (random 1 < _bloodpChance) then {
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if (random 1 < _bloodpChance) then {
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_playerBloodPKeyFinal = "EPOCH_playerBloodP";
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_playerBloodPKeyFinal = "EPOCH_playerBloodP";
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if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
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if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
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[_playerBloodPKeyFinal,_bloodpAmount,100,0] call EPOCH_fnc_setVariableLimited;
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[_playerBloodPKeyFinal,_bloodpAmount,190,0] call EPOCH_fnc_setVariableLimited;
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if !(_ppEffect isEqualTo []) then {
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if !(_ppEffect isEqualTo []) then {
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[_ppEffect] spawn EPOCH_fnc_spawnEffects;
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[_ppEffect] spawn EPOCH_fnc_spawnEffects;
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};
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};
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@ -26,7 +26,7 @@ interactAttributes[] = {
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{"Toxicity",0},
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{"Toxicity",0},
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{"Stamina",0},
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{"Stamina",0},
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{"Wet",0},
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{"Wet",0},
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{"BloodP",0}, // only increase is allowed
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{"BloodP",0},
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{"NotUsed",0},
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{"NotUsed",0},
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{"Alcohol",0},
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{"Alcohol",0},
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{"Radiation",0}
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{"Radiation",0}
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