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changelog minor edits
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changelog.md
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changelog.md
@ -37,20 +37,20 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man
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- Added missing ItemWaterPurificationTablets to pricing @G-Dog
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- MultiGun was not working on very large Vehicles (VTOL) @He-Man
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- GoldenSeal will no longer disapear when fully grown in a Garden @He-Man
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- GoldenSeal will no longer disappear when fully grown in a Garden @He-Man
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- Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man
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- Drunk effects were not working correctly @He-Man
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- Model / Graphics fix for Cinder Floors @Helion4
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### Changed
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- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man
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- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) @He-Man
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- Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man
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- Wood / Cinder Walls can now snap to each other @He-Man
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- Energy from windsources / solarsources is now calculated by wind / overcast @He-Man
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- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man
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- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man
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- Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
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- Some script optimizations @vbawol
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- Pricing adjustemts @vbawol
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- Vehicle pricing adjustments "import tariffs" @vbawol
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## [1.1.0.0] - 2018-03-15
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### Added
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@ -62,13 +62,13 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
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- Added Examples for Batchfiles to control Server Restarts @DirtySanchez
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- default pops for "center" marker @vbawol
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- More map supports @vbawol
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- Lighter is needed to imflame fires @DirtySanchez
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- Lighter is needed to inflame fires @DirtySanchez
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- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
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- Rope is needed for SlingLoad (get back on release) @DirtySanchez
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- R3F compatibility for SlingLoad @DirtySanchez
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- Hints while using Vehicle Repair (MultiGun) @He-Man
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- Config to completely disable Simulation for BaseParts (if not needed) @He-Man
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- Made Radiation configureable by cfgepochclient.hpp @Raymix
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- Made Radiation configurable by cfgepochclient.hpp @Raymix
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- Hints for lock / unlock Vehicles / Storages @He-Man
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- Nuisance multiplicator in cfgepochclient.hpp @He-Man
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- Reduce rads over time at cost of immunity @Raymix
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