changelog minor edits

This commit is contained in:
vbawol 2018-05-15 07:21:27 -05:00
parent f8441e81c7
commit 3cac41ffcd

View File

@ -37,20 +37,20 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man
- Added missing ItemWaterPurificationTablets to pricing @G-Dog
- MultiGun was not working on very large Vehicles (VTOL) @He-Man
- GoldenSeal will no longer disapear when fully grown in a Garden @He-Man
- GoldenSeal will no longer disappear when fully grown in a Garden @He-Man
- Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man
- Drunk effects were not working correctly @He-Man
- Model / Graphics fix for Cinder Floors @Helion4
### Changed
- Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man
- Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) @He-Man
- Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man
- Wood / Cinder Walls can now snap to each other @He-Man
- Energy from windsources / solarsources is now calculated by wind / overcast @He-Man
- Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man
- Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man
- Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol
- Some script optimizations @vbawol
- Pricing adjustemts @vbawol
- Vehicle pricing adjustments "import tariffs" @vbawol
## [1.1.0.0] - 2018-03-15
### Added
@ -62,13 +62,13 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a
- Added Examples for Batchfiles to control Server Restarts @DirtySanchez
- default pops for "center" marker @vbawol
- More map supports @vbawol
- Lighter is needed to imflame fires @DirtySanchez
- Lighter is needed to inflame fires @DirtySanchez
- FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
- Rope is needed for SlingLoad (get back on release) @DirtySanchez
- R3F compatibility for SlingLoad @DirtySanchez
- Hints while using Vehicle Repair (MultiGun) @He-Man
- Config to completely disable Simulation for BaseParts (if not needed) @He-Man
- Made Radiation configureable by cfgepochclient.hpp @Raymix
- Made Radiation configurable by cfgepochclient.hpp @Raymix
- Hints for lock / unlock Vehicles / Storages @He-Man
- Nuisance multiplicator in cfgepochclient.hpp @He-Man
- Reduce rads over time at cost of immunity @Raymix