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minor cleanup
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@ -17,7 +17,6 @@
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_loot = selectRandomWeighted _lootTable;
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_allow","_itemType","_lootTableArray","_lootTableName","_newChances","_return","_selectedloot","_totalChances","_value","_weightedArray"];
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//[[[end]]]
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params ["_configName","_keyName","_arrayName"];
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@ -89,8 +88,7 @@ if(_return isEqualTo[]) then {
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{_totalChances = _totalChances + _x} count _weightedArray;
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_return = [];
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{
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_selectedloot = _lootTableArray select _forEachIndex;
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_return append [_selectedloot,linearConversion [0,_totalChances,_x,0,1]];
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_return append [_lootTableArray select _forEachIndex,linearConversion [0,_totalChances,_x,0,1]];
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} forEach _weightedArray;
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// cache loot final loot table
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