SupportCopter v2

This commit is contained in:
He-Man 2017-03-02 17:58:48 +01:00 committed by GitHub
parent d3a5799808
commit 3cc5a7df4d

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@ -100,6 +100,21 @@ class CfgEpochClient
#include "CfgEpochClient\Tanoa.hpp"
#include "CfgEpochClient\WorldInteractions.hpp"
};
class CfgEpochSoldier
{
unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"};//Selects from randomly
minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
maxAimingAccuracy = 0.7;
maxAimingShake = 0.9;
maxAimingSpeed = 0.6;
maxEndurance = 0.4;
maxSpotDistance = 0.4;
maxSpotTime = 0.3;
maxCourage = 0.3;
maxReloadSpeed = 0.5;
maxCommanding = 0.4;
maxGeneral = 0.4;
};
class CfgEpochSapper
{
detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
@ -119,19 +134,9 @@ class CfgEpochUAV
};
class CfgEpochUAVSupport
{
unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"};//Selects from randomly
maxUnitNum = 2; //Maximum number of units spawned when UAV spots target.
minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
maxAimingAccuracy = 0.7;
maxAimingShake = 0.9;
maxAimingSpeed = 0.6;
maxEndurance = 0.4;
maxSpotDistance = 0.4;
maxSpotTime = 0.3;
maxCourage = 0.3;
maxReloadSpeed = 0.5;
maxCommanding = 0.4;
maxGeneral = 0.4;
unitTypes[] = {"I_Soldier_EPOCH"}; //Selects from randomly (e.g. {"I_Soldier_EPOCH","Epoch_Sapper_F","Epoch_SapperB_F"};)
minUnitNum = 2; //Maximum number of units spawned when UAV spots target.
maxUnitNum = 4; //Maximum number of units spawned when UAV spots target.
};
class CfgEpochAirDrop
{