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SupportCopter v2
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@ -100,6 +100,21 @@ class CfgEpochClient
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#include "CfgEpochClient\Tanoa.hpp"
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#include "CfgEpochClient\WorldInteractions.hpp"
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};
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class CfgEpochSoldier
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{
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unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"};//Selects from randomly
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minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
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maxAimingAccuracy = 0.7;
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maxAimingShake = 0.9;
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maxAimingSpeed = 0.6;
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maxEndurance = 0.4;
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maxSpotDistance = 0.4;
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maxSpotTime = 0.3;
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maxCourage = 0.3;
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maxReloadSpeed = 0.5;
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maxCommanding = 0.4;
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maxGeneral = 0.4;
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};
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class CfgEpochSapper
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{
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detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
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@ -119,19 +134,9 @@ class CfgEpochUAV
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};
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class CfgEpochUAVSupport
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{
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unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"};//Selects from randomly
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maxUnitNum = 2; //Maximum number of units spawned when UAV spots target.
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minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
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maxAimingAccuracy = 0.7;
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maxAimingShake = 0.9;
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maxAimingSpeed = 0.6;
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maxEndurance = 0.4;
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maxSpotDistance = 0.4;
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maxSpotTime = 0.3;
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maxCourage = 0.3;
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maxReloadSpeed = 0.5;
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maxCommanding = 0.4;
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maxGeneral = 0.4;
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unitTypes[] = {"I_Soldier_EPOCH"}; //Selects from randomly (e.g. {"I_Soldier_EPOCH","Epoch_Sapper_F","Epoch_SapperB_F"};)
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minUnitNum = 2; //Maximum number of units spawned when UAV spots target.
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maxUnitNum = 4; //Maximum number of units spawned when UAV spots target.
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};
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class CfgEpochAirDrop
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{
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