SupportCopter v2

This commit is contained in:
He-Man 2017-03-02 17:58:12 +01:00 committed by GitHub
parent 180cd363f4
commit d3a5799808

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@ -15,7 +15,7 @@
//[[[cog import generate_private_arrays ]]]
private ["_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_nonJammer","_nonTrader","_nonTraderAIRange","_restricted","_sapperNum","_spawnLimit","_targetPos","_unit","_units"];
//[[[end]]]
params ["_unitClass",["_trgt",player],["_doVariable",false],["_extraData",[]]];
params ["_unitClass",["_trgt",player],["_doVariable",false],["_unitCount",1],["_extraData",[]]];
_bomb = objNull;
// diag_log format["DEBUG: Antagonist %1 Spawning on %2. Do variable: %3.", _unitClass, _trgt, _doVariable];
@ -51,18 +51,22 @@ _disableAI = {
_units = [];
switch _unitClass do {
case "Epoch_Cloak_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_unit call _disableAI;
[_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
for "_i" from 0 to (_unitCount-1) do {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_unit call _disableAI;
[_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
};
};
case "GreatWhite_F": {
if (surfaceIsWater _targetPos) then{
if (((_targetPos vectorDiff getPosASL _trgt) select 2) > 25) then{
_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
_units pushBack _unit;
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
for "_i" from 0 to (_unitCount-1) do {
_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
_units pushBack _unit;
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
};
};
};
};
@ -75,52 +79,60 @@ switch _unitClass do {
};
[_trgt,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
}else{
for "_i" from 0 to (_unitCount-1) do {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo [_unit, [0,0,0],"Pelvis"];
_unit call _disableAI;
_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
_unit setVariable ["sapperHndl",_sapperHndl];
_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
};
};
};
case "Epoch_SapperG_F": {
for "_i" from 0 to (_unitCount-1) do {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb = createVehicle ["SmokeShellCustom", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo [_unit, [0,0,0],"Pelvis"];
_unit call _disableAI;
_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
_unit setVariable ["sapperHndl",_sapperHndl];
_unit setVariable ["sapperHndl",_sapperHndl];
_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
};
};
case "Epoch_SapperG_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_bomb = createVehicle ["SmokeShellCustom", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo [_unit, [0,0,0],"Pelvis"];
_unit call _disableAI;
_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
_unit setVariable ["sapperHndl",_sapperHndl];
_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
};
case "Epoch_SapperB_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
_unit call _disableAI;
_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
_unit setVariable ["sapperHndl",_sapperHndl];
_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
for "_i" from 0 to (_unitCount-1) do {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_units pushBack _unit;
_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
_unit call _disableAI;
_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
_unit setVariable ["sapperHndl",_sapperHndl];
_unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]];
_unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]];
};
};
case "I_UAV_01_F": {
_targetPos = getPosATL _trgt;
_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
_targetPos set[2, 600];
_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
_unit disableTIEquipment true;
_units pushBack _unit;
addToRemainsCollector[_unit];
_unit flyInHeight 600;
_grp = createGroup RESISTANCE;
_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
_driver moveInAny _unit;
[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
for "_i" from 0 to (_unitCount-1) do {
_targetPos = getPosATL _trgt;
_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
_targetPos set[2, 600];
_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
_unit disableTIEquipment true;
_units pushBack _unit;
addToRemainsCollector[_unit];
_unit flyInHeight 600;
_grp = createGroup RESISTANCE;
_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
_driver moveInAny _unit;
[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
};
};
case "PHANTOM": {
[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
@ -136,25 +148,24 @@ switch _unitClass do {
};
};
case "I_Soldier_EPOCH": {
_extraData params ["_pos","_copter"];
_grp = createGroup RESISTANCE;
_grp setBehaviour "COMBAT";
_grp setCombatMode "RED";
_minAISkill = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "minAISkill");
_arrUnits = getArray (getMissionConfig "CfgEpochUAVSupport" >> "unitTypes");
_unitCount = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxUnitNum");
_extraData params [["_pos",getpos player],["_copter",objnull]];
_grp = createGroup RESISTANCE;
_grp setBehaviour "COMBAT";
_grp setCombatMode "RED";
_minAISkill = getNumber (getMissionConfig "CfgEpochSoldier" >> "minAISkill");
_arrUnits = getArray (getMissionConfig "CfgEpochSoldier" >> "unitTypes");
_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
_arrVals = [
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingAccuracy"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingShake"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingSpeed"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxEndurance"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotDistance"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotTime"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCourage"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxReloadSpeed"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCommanding"),
getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxGeneral")
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingAccuracy"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingShake"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingSpeed"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxEndurance"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotDistance"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotTime"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCourage"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxReloadSpeed"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCommanding"),
getNumber (getMissionConfig "CfgEpochSoldier" >> "maxGeneral")
];
_units = [];
for "_i" from 0 to (_unitCount - 1) do {