bump to 3

DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
This commit is contained in:
vbawol 2017-11-08 09:19:54 -06:00
parent 82041a33b2
commit 3eaf9927e6

View File

@ -9,7 +9,7 @@ class CfgDynamicSimulation
baseDynamicSimulationSystem = true; // plot pole and base pieces
// Distances and Coef
isMovingCoefValue = 2;
isMovingCoefValue = 3;
groupDynSimDistance = 1600;
vehicleDynSimDistance = 1600;
emptyVehicleDynSimDistance = 1600;