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DB - Today at 8:00 AM For some reason, that effects moving vehicles (mostly helis) with crew, so if you have vehicle set to 1600, with the default multiplier of 2, if it isn't within 3200m of another player it can sometimes freeze
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@ -9,7 +9,7 @@ class CfgDynamicSimulation
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baseDynamicSimulationSystem = true; // plot pole and base pieces
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// Distances and Coef
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isMovingCoefValue = 2;
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isMovingCoefValue = 3;
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groupDynSimDistance = 1600;
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vehicleDynSimDistance = 1600;
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emptyVehicleDynSimDistance = 1600;
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