1.58 Difficulty Overhaul

thanks to klinGiii on the forum:
http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
This commit is contained in:
vbawol 2016-04-22 09:52:56 -05:00
parent de10ab749c
commit 3fdd351283
3 changed files with 33 additions and 53 deletions

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@ -43,13 +43,14 @@
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380. [Info] Removed old .bikey and added new one for 0380.
Build: 427 Build: 428
[Changed] 1.58 Difficulty Overhaul changes thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
[Changed] Preloading sapper by spawning one on the map at server start. [Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license. [Changed] Change to github markdown for credits and license.
[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ [Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ [Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
[Fixed] Green Marked traders unable to be accessed. [Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
[Fixed] Trailing commas in CfgLootTable. [Fixed] Trailing commas in CfgLootTable.
[Fixed] Disallow building inside of vehicles. [Fixed] Disallow building inside of vehicles.
[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled. [Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.

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@ -48,7 +48,7 @@ class Missions
{ {
class Epoch { class Epoch {
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE difficulty = "custom"; // difficulty settings: custom
}; };
}; };

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@ -1,58 +1,37 @@
version=2; difficulty = "Custom";
class DifficultyPresets
viewDistance=3000;
preferredObjectViewDistance=3000;
terrainGrid=12.5;
activeKeys[]=
{ {
}; class CustomDifficulty
class Difficulties
{
class veteran
{ {
class Flags class Options
{ {
Armor=0; groupIndicators=2;
FriendlyTag=1; friendlyTags=0;
EnemyTag=0; enemyTags=0;
MineTag=0; detectedMines=0;
HUD=1; commands=1;
HUDWp=1; waypoints=1;
HUDWpPerm=1; weaponInfo=0;
HUDGroupInfo=1; stanceIndicator=1;
AutoSpot=0; reducedDamage=0;
WeaponCursor=1; staminaBar=0;
ClockIndicator=1; weaponCrosshair=1;
3rdPersonView=1; visionAid=0;
UltraAI=0; thirdPersonView=1;
CameraShake=0; cameraShake=1;
DeathMessages=1; scoreTable=1;
NetStats=1; deathMessages=1;
VonID=1; vonID=1;
ExtendetInfoType=0; mapContent=0;
autoReport=0;
multipleSaves=0;
}; };
skillFriendly=0.6; aiLevelPreset=2;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
}; };
class mercenary class CustomAILevel
{ {
class Flags skillAI=1;
{ precisionAI=0;
HUD=1;
AutoSpot=0;
WeaponCursor=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
}; };
}; };
difficulty="veteran";