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1.58 Difficulty Overhaul
thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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@ -43,13 +43,14 @@
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Removed old .bikey and added new one for 0380.
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Build: 427
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Build: 428
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[Changed] 1.58 Difficulty Overhaul changes thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Change to github markdown for credits and license.
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[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
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[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
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[Fixed] Green Marked traders unable to be accessed.
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[Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
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[Fixed] Trailing commas in CfgLootTable.
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[Fixed] Disallow building inside of vehicles.
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[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
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@ -48,7 +48,7 @@ class Missions
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{
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class Epoch {
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template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
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difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
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difficulty = "custom"; // difficulty settings: custom
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};
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};
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@ -1,58 +1,37 @@
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version=2;
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difficulty = "Custom";
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class DifficultyPresets
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{
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class CustomDifficulty
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{
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class Options
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{
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groupIndicators=2;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=1;
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waypoints=1;
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weaponInfo=0;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=1;
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visionAid=0;
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thirdPersonView=1;
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cameraShake=1;
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scoreTable=1;
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deathMessages=1;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=0;
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viewDistance=3000;
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preferredObjectViewDistance=3000;
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terrainGrid=12.5;
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activeKeys[]=
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{
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};
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class Difficulties
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{
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class veteran
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{
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class Flags
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{
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Armor=0;
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FriendlyTag=1;
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EnemyTag=0;
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MineTag=0;
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HUD=1;
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HUDWp=1;
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HUDWpPerm=1;
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HUDGroupInfo=1;
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AutoSpot=0;
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WeaponCursor=1;
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ClockIndicator=1;
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3rdPersonView=1;
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UltraAI=0;
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CameraShake=0;
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DeathMessages=1;
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NetStats=1;
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VonID=1;
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ExtendetInfoType=0;
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aiLevelPreset=2;
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};
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skillFriendly=0.6;
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skillEnemy=0.6;
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precisionFriendly=0.28;
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precisionEnemy=0.28;
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};
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class mercenary
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class CustomAILevel
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{
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class Flags
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{
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HUD=1;
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AutoSpot=0;
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WeaponCursor=0;
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DeathMessages=1;
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NetStats=1;
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VonID=1;
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};
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skillFriendly=0.6;
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skillEnemy=0.6;
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precisionFriendly=0.28;
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precisionEnemy=0.28;
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skillAI=1;
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precisionAI=0;
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};
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};
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difficulty="veteran";
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