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move AliveTime stat to local loop
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@ -272,6 +272,7 @@ if !(EPOCH_ActiveTraderMission isequalto []) then {
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// Update read only vars
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EPOCH_playerRadiation = _playerRadiation;
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EPOCH_playerAliveTime = _playerAliveTime;
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// force update
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if (EPOCH_forceUpdateNow) then {
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@ -178,7 +178,7 @@ EPOCH_playerThirst = (EPOCH_playerThirst - _thirstlossRate) max 0;
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call _lootBubble;
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EPOCH_playerStaminaMax = (100 * (round(EPOCH_playerAliveTime/360)/10)) min 2500;
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EPOCH_playerStaminaMax = (100 * (round(_playerAliveTime/360)/10)) min 2500;
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// downtick Nuisance
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(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
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@ -86,7 +86,7 @@ if !(_powerSources isEqualTo[]) then {
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// downtick Alcohol
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EPOCH_playerAlcohol = ((EPOCH_playerAlcohol - 1) min 100) max 0;
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EPOCH_playerAliveTime = round(EPOCH_playerAliveTime + (_tickTime - EPOCH_clientAliveTimer));
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_playerAliveTime = round(_playerAliveTime + (_tickTime - EPOCH_clientAliveTimer));
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EPOCH_clientAliveTimer = _tickTime;
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// force update after 60 seconds
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@ -9,6 +9,7 @@ EPOCH_forceUpdateNow = false;
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// init local player stat vars
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_playerRadiation = EPOCH_playerRadiation;
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_playerAliveTime = EPOCH_playerAliveTime;
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// inline function to sync player stats to server
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_fnc_forceUpdate = {
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@ -19,12 +20,15 @@ _fnc_forceUpdate = {
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case ("Radiation"): {
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_customVars pushBack _playerRadiation;
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};
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case ("AliveTime"):{
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_customVars pushBack _playerAliveTime;
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};
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default {
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_customVars pushBack (missionNamespace getVariable format["EPOCH_player%1",_x]);
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};
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};
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} forEach (missionNamespace getVariable["EPOCH_customVars", []]);
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[player,_customVars,missionNamespace getVariable "Epoch_personalToken"] remoteExec ["EPOCH_fnc_savePlayer",2];
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} forEach EPOCH_customVars;
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[player,_customVars,Epoch_personalToken] remoteExec ["EPOCH_fnc_savePlayer",2];
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};
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// disable fuel sources client side.
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@ -112,13 +116,6 @@ _antagonistSpawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistS
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EPOCH_spawnIndex = _spawnIndex;
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EPOCH_spawnLimits = _spawnLimits;
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//
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_customVars = [];
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{
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_customVars pushBack (missionNamespace getVariable format["EPOCH_player%1",_x]);
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} forEach (missionNamespace getVariable["EPOCH_customVars", []]);
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_prevCustomVars = _customVars;
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// default data if mismatch
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if !(EPOCH_playerSpawnArray isEqualTypeParams _spawnIndex) then{
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EPOCH_playerSpawnArray = [];
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