debug location of player and new player object

This commit is contained in:
vbawol 2017-05-23 08:22:12 -05:00
parent cec303ef6b
commit 45b58a3ea6

@ -183,8 +183,8 @@ link93[] = {82,76};
link94[] = {83,16};
link95[] = {83,22};
link96[] = {84,31};
globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,881,884,1};
window[] = {2,-1,-1,-1,-1,793,26,1010,26,3,899};
globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,577,604,1};
window[] = {2,-1,-1,-1,-1,767,105,1089,0,3,595};
*//*%FSM</HEAD>*/
class FSM
{
@ -1087,6 +1087,7 @@ class FSM
" diag_log format[""DEBUG: Checking Player is setup: %1"", [""FAILED"",""OK""] select _playerCheckSetup];" \n
" diag_log format[""DEBUG: Checking world preloaded: %1"", [""FAILED"",""OK""] select _playerCheckObjectsReady];" \n
" diag_log format[""DEBUG: Final Player mass check: %1 (%2 != %3)"", [""FAILED"",""OK""] select _playerCheckFinal, _mass, (loadAbs _playerObject)];" \n
" diag_log format[""DEBUG: Pos check: %1 == %2"", getpos _playerObject, getpos player];" \n
"};" \n
"_state"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;