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debug location of player and new player object
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@ -183,8 +183,8 @@ link93[] = {82,76};
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link94[] = {83,16};
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link95[] = {83,22};
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link96[] = {84,31};
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globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,881,884,1};
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window[] = {2,-1,-1,-1,-1,793,26,1010,26,3,899};
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globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,577,604,1};
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window[] = {2,-1,-1,-1,-1,767,105,1089,0,3,595};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@ -1087,6 +1087,7 @@ class FSM
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" diag_log format[""DEBUG: Checking Player is setup: %1"", [""FAILED"",""OK""] select _playerCheckSetup];" \n
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" diag_log format[""DEBUG: Checking world preloaded: %1"", [""FAILED"",""OK""] select _playerCheckObjectsReady];" \n
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" diag_log format[""DEBUG: Final Player mass check: %1 (%2 != %3)"", [""FAILED"",""OK""] select _playerCheckFinal, _mass, (loadAbs _playerObject)];" \n
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" diag_log format[""DEBUG: Pos check: %1 == %2"", getpos _playerObject, getpos player];" \n
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"};" \n
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"_state"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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