fixes and changelog

This commit is contained in:
vbawol 2015-10-13 14:03:48 -05:00
parent 4d71161cec
commit 4889098a17
2 changed files with 6 additions and 0 deletions

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@ -6,11 +6,13 @@ Client:
[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH) [Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
[Added] Broad Sword Melee weapon that can chop down trees and mine rocks. [Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy. [Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
[Fixed] Unable to remove lit fireplace.
[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader. [Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
[Fixed] Shadow artifact at top of Jammer. [Fixed] Shadow artifact at top of Jammer.
[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen. [Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
[Fixed] Being unable to remove a solar generator. [Fixed] Being unable to remove a solar generator.
[Fixed] Angry Pumpkin mask was incorrectly visible in first person. [Fixed] Angry Pumpkin mask was incorrectly visible in first person.
[Fixed] Issue with Headless clients being treated as players. @dayzai/Face
[Changed] Removed debug hint text for 3d rotation of objects as it was not needed. [Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
[Changed] Re-enable Move button, this system will stay and be refined in the next few patches. [Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
**Improved Dog AI Dog Brain by Axeman** **Improved Dog AI Dog Brain by Axeman**

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@ -8,6 +8,10 @@ class CfgBaseBuilding {
upgradeBuilding[] = { { "FirePlaceOn_EPOCH", { { "WoodLog_EPOCH", 1 } } } }; upgradeBuilding[] = { { "FirePlaceOn_EPOCH", { { "WoodLog_EPOCH", 1 } } } };
removeParts[] = { { "ItemRock", 2 } }; removeParts[] = { { "ItemRock", 2 } };
}; };
class FirePlaceOn_EPOCH : Default
{
removeParts[] = { { "ItemRock", 2 } };
};
class Foundation_EPOCH : Default class Foundation_EPOCH : Default
{ {
removeParts[] = { { "ItemRock", 4 } }; removeParts[] = { { "ItemRock", 4 } };