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fixes and changelog
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@ -6,11 +6,13 @@ Client:
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[Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
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[Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
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[Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
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[Fixed] Unable to remove lit fireplace.
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[Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
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[Fixed] Shadow artifact at top of Jammer.
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[Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
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[Fixed] Being unable to remove a solar generator.
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[Fixed] Angry Pumpkin mask was incorrectly visible in first person.
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[Fixed] Issue with Headless clients being treated as players. @dayzai/Face
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[Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
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[Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
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**Improved Dog AI Dog Brain by Axeman**
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@ -8,6 +8,10 @@ class CfgBaseBuilding {
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upgradeBuilding[] = { { "FirePlaceOn_EPOCH", { { "WoodLog_EPOCH", 1 } } } };
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removeParts[] = { { "ItemRock", 2 } };
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};
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class FirePlaceOn_EPOCH : Default
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{
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removeParts[] = { { "ItemRock", 2 } };
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};
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class Foundation_EPOCH : Default
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{
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removeParts[] = { { "ItemRock", 4 } };
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