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fixed missing semicolons
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@ -27,7 +27,7 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob
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// Player Related
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cloneCost = 100; // debt incurred on player death
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MaxBankDebitforTrade = -50000 // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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@ -17,7 +17,7 @@ class CfgEpochClient
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epochVersion = "0.5.0.0";
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sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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zombieRngChance = 50 // increase number to reduce chances and reduce to increase. Default 50
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zombieRngChance = 50; // increase number to reduce chances and reduce to increase. Default 50
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buildingNearbyMilitary = 0; //1 to allow building nearby
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buildingNearbyMilitaryRange = 300; //Define radius of blocked area
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