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update usage of createGroup to 1.68+
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@ -28,7 +28,7 @@
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7 removeAllItems
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7 removeAllActions
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7 setViewDistance !="setViewDistance 1600"
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7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" !="_group = creategroup west;"
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7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup [RESISTANCE, true];" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup [RESISTANCE, true];" !="_grp = createGroup side _plyr;" !="_grp = createGroup [_side, true];" !="_grp = createGroup [(side _plyr), true];" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" !="_group = createGroup [west, true];"
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7 createVehicleCrew !="createvehiclecrew _x;"
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7 createVehicleLocal !="\"#particlesource\" createVehicleLocal" !="\"#lightpoint\" createVehicleLocal" !="\"BloodSplat\" createVehicleLocal" !="[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !="SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];" !="CBA_eventHandlers = \"Logic\" createVehicleLocal [0, 0];"
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7 createUnit !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit [\"I_officer_F\", axeGeneralPos, [], 1, \"CAN_COLLIDE\"];" !="bis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];" !="_unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, \"FORM\"];" !="_driver = (group player) createUnit[\"I_UAV_AI\", position axeUAV, [], 0, \"CAN_COLLIDE\"];"
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@ -18,7 +18,7 @@ private ["_allpositions","_grp","_nrBuilds","_rndHouse","_startPos","_trgt","_un
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_trgt = player;
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_nrBuilds = nearestObjects [getPosATL _trgt,["house"],50];
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_grp = createGroup RESISTANCE;
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_grp = createGroup [RESISTANCE, true];
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for "_i" from 1 to 3 step 1 do
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{
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_startPos = [];
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@ -128,7 +128,7 @@ switch _unitClass do {
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_units pushBack _unit;
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addToRemainsCollector[_unit];
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_unit flyInHeight 600;
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_grp = createGroup RESISTANCE;
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_grp = createGroup [RESISTANCE, true];
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_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
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_driver moveInAny _unit;
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[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
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@ -153,7 +153,7 @@ switch _unitClass do {
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_pos = [_targetPos,80,150,1,true] call EPOCH_fnc_findSafePos;
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};
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_pos set [2,0];
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_grp = createGroup RESISTANCE;
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_grp = createGroup [RESISTANCE, true];
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_grp setBehaviour "COMBAT";
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_grp setCombatMode "RED";
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_minAISkill = getNumber (getMissionConfig "CfgEpochSoldier" >> "minAISkill");
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@ -16,7 +16,7 @@
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private ["_unit"];
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//[[[end]]]
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for "_i" from 0 to 4 step 1 do {
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_unit = createGroup RESISTANCE createUnit ["Epoch_Female_F", getPos player, [], 400, "CAN_COLLIDE"];
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_unit = createGroup [RESISTANCE, true] createUnit ["Epoch_Female_F", getPos player, [], 400, "CAN_COLLIDE"];
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_unit addBackPack "B_FieldPack_blk";
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_unit addWeapon "Hatchet";
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_unit addMagazine "hatchet_swing";
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@ -6,7 +6,7 @@ _unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
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_unit disableTIEquipment true;
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addToRemainsCollector[_unit];
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_unit flyInHeight 600;
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_grp = createGroup RESISTANCE;
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_grp = createGroup [RESISTANCE, true];
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_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
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_driver moveInAny _unit;
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[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
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@ -24,7 +24,7 @@ if (_groupID != "") then {
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{
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_x setVariable ["GROUP", nil];
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[["resetGroup", true], _x] call EPOCH_sendRemoteExecClient;
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[_x] joinSilent (createGroup west);
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[_x] joinSilent (createGroup [west, true]);
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} forEach (allPlayers select {(_x getVariable["GROUP", ""]) == _groupID});
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_return = ["Group", _groupID] call EPOCH_fnc_server_hiveDEL;
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@ -48,7 +48,7 @@ if ((_response select 0) == 1 && (_response select 1) isEqualType []) then {
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} forEach _allPlayers;
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if (isNull _group) then {
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_group = createGroup west;
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_group = createGroup [west, true];
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};
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[_x] joinSilent _group;
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};
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@ -85,7 +85,7 @@ if ((_response select 0) == 1 && (_response select 1) isEqualType []) then {
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{
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_x setVariable ["GROUP", nil];
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[_x] joinSilent (createGroup west);
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[_x] joinSilent (createGroup [west, true]);
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[["resetGroup", true], _x] call EPOCH_sendRemoteExecClient;
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} forEach (_allPlayers select {getPlayerUID _x == _selectedPlayerUID});
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@ -43,7 +43,7 @@ _obj allowdamage false;
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_obj setPosATL _pos;
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_obj setFuel 1;
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_obj flyInHeight 120;
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_grp = createGroup RESISTANCE;
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_grp = createGroup [RESISTANCE, true];
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_unitPos = _pos;
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_driver = _grp createUnit["I_helipilot_F", _unitPos, [], 0, "CAN_COLLIDE"];
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@ -161,7 +161,7 @@ if(count _vehicles > 0)then{
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_obj allowdamage false;
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if (_driverType != "" || _gunnerType != "" || _commanderType != "") then {
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_grp = createGroup RESISTANCE;
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_grp = createGroup [RESISTANCE, true];
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};
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if (_driverType != "") then {
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@ -159,7 +159,7 @@ if (!isNull _player) then {
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};
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if (isNull _group) then {
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_group = createGroup west;
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_group = createGroup [west, true];
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};
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_player setPosATL _location;
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@ -100,12 +100,12 @@ if (!local _player) then {
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}forEach (allPlayers select {alive _x});
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if (isNull _group) then {
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_group = createGroup west;
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_group = createGroup [west, true];
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};
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diag_log format["DEBUG Group Found: %1", _group];
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} else {
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_group = createGroup west;
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_group = createGroup [west, true];
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diag_log format["DEBUG Group Created: %1", _group];
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};
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