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BuildingLootPos + Bicycle compatible
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756e6d6084
commit
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@ -20,9 +20,10 @@ if (damage player != _damagePlayer) then {
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_energyValue = _chargeRate min _energyRegenMax;
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_vehicle = vehicle player;
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if (_vehicle != player && isEngineOn _vehicle) then {
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_energyValue = _energyValue + 5;
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if !(_vehicle iskindof "Bicycle") then {
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_energyValue = _energyValue + 5;
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};
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};
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if (currentVisionMode player == 1) then { //NV enabled
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_energyValue = _energyValue - _energyCostNV;
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_playerEnergy = missionNamespace getVariable [_playerEnergyKey, _playerEnergyDefault];
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@ -15,7 +15,7 @@
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class veh_lock
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{
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condition = "dyna_inVehicle && !dyna_lockedInVehicle";
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condition = "if (vehicle player iskindof 'Bicycle') exitwith {false};dyna_inVehicle && !dyna_lockedInVehicle";
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action = "[vehicle player, true, player, Epoch_personalToken] remoteExec ['EPOCH_server_lockVehicle',2];";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\pad_cannot_lock.paa";
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tooltip = "Lock";
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@ -48,7 +48,7 @@ class veh_gear
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};
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class veh_lock
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{
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condition = "dyna_isVehicle && !dyna_locked";
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condition = "if (dyna_cursorTarget iskindof 'Bicycle') exitwith {false};dyna_isVehicle && !dyna_locked";
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action = "[dyna_cursorTarget, true, player, Epoch_personalToken] remoteExec ['EPOCH_server_lockVehicle',2];";
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icon = "x\addons\a3_epoch_code\Data\UI\buttons\pad_cannot_lock.paa";
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tooltip = "Lock";
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@ -288,6 +288,7 @@ class CfgBuildingLootPos
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class Land_Cargo_Tower_V1_No7_F : Land_Cargo_Tower_V1_F {};
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class Land_Cargo_Tower_V2_F : Land_Cargo_Tower_V1_F {};
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class Land_Cargo_Tower_V3_F : Land_Cargo_Tower_V1_F {};
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class Land_Cargo_Tower_V4_F : Land_Cargo_Tower_V1_F { };
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class Land_Cargo_Patrol_V1_F : Default
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{
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lootType = "mil";
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@ -298,6 +299,7 @@ class CfgBuildingLootPos
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};
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class Land_Cargo_Patrol_V2_F : Land_Cargo_Patrol_V1_F {};
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class Land_Cargo_Patrol_V3_F : Land_Cargo_Patrol_V1_F {};
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class Land_Cargo_Patrol_V4_F : Land_Cargo_Patrol_V1_F { };
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class Land_Medevac_house_V1_F : Default
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{
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lootType = "mil";
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@ -344,6 +346,7 @@ class CfgBuildingLootPos
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};
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class Land_Cargo_HQ_V2_F : Land_Cargo_HQ_V1_F {};
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class Land_Cargo_HQ_V3_F : Land_Cargo_HQ_V1_F {};
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class Land_Cargo_HQ_V4_F : Land_Cargo_HQ_V1_F { };
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class Land_Cargo_House_V1_F : Default
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{
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lootType = "mil";
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@ -358,6 +361,7 @@ class CfgBuildingLootPos
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};
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class Land_Cargo_House_V2_F : Land_Cargo_House_V1_F {};
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class Land_Cargo_House_V3_F : Land_Cargo_House_V1_F {};
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class Land_Cargo_House_V4_F : Land_Cargo_House_V1_F {};
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class Land_dp_smallFactory_F : Default
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{
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shelfPos[] = {{{-1.50586,4.79297,-1.87129},180.159}};
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@ -490,6 +494,7 @@ class CfgBuildingLootPos
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tablePos[] = {{{-0.646484,0.492188,-0.766783},90.0316}};
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palletPos[] = {{{3.13672,-1.19922,-0.69166},0},{{-3.17773,-3.54102,-0.69166},0}};
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};
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class Land_BagBunker_01_large_green_F : Land_BagBunker_Large_F {};
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class Land_BagBunker_Tower_F : Default
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{
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lootType = "mil";
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@ -497,6 +502,7 @@ class CfgBuildingLootPos
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shoeboxPos[] = {{{2.37891,-1.93555,-0.873341},0}};
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palletPos[] = {{{-0.732422,2.07617,-2.17334},348},{{-0.771484,-2.21094,-2.17334},0}};
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};
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class Land_HBarrier_01_tower_green_F : Land_BagBunker_Tower_F {};
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class Land_Offices_01_V1_F : Default
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{
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limit = 6;
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