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Update EPOCH_server_lootAnimal.sqf
Fixed the issue with vanilla Ryan Zombies in the Zed spawner not spawning correct zombie loot (they spawn loot from the default SeaFood table instead)
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@ -25,6 +25,9 @@ if !(isNull _object) then {
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if (_classOverride != "") then {
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_objectClass = _classOverride;
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};
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if ((_object isKindOf "RyanZombieC_man_1") || (_object isKindOf "RyanZombieB_Soldier_base_F")) then {
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_objectClass = "EPOCH_RyanZombie_1";
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};
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deleteVehicle _object;
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_item = createVehicle["groundWeaponHolder", [0,0,0], [], 0.0, "CAN_COLLIDE"];
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if (_objectClass isequalto "GreatWhite_F") then {
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