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increase
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@ -39,11 +39,11 @@ class CfgEpochClient
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storageCountLimit = 100; //overall storage limit in range of jammer (triggers only if "splitCountLimits=1" & "useGroupCountLimits=0")
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storageCountLimit = 100; //overall storage limit in range of jammer (triggers only if "splitCountLimits=1" & "useGroupCountLimits=0")
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splitCountLimits = 0; //1 = distinguish buildingCountLimit from storageCountLimit (ex.: buildingCountLimit=100, storageCountLimit=100 >> you can build 100 baseparts AND additional 100 storage objects like safes, lockboxes...)
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splitCountLimits = 0; //1 = distinguish buildingCountLimit from storageCountLimit (ex.: buildingCountLimit=100, storageCountLimit=100 >> you can build 100 baseparts AND additional 100 storage objects like safes, lockboxes...)
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useGroupCountLimits = 1; //1 = enable leader and member counts (doesn´t affect "splitCountLimits")
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useGroupCountLimits = 1; //1 = enable leader and member counts (doesn´t affect "splitCountLimits")
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buildingCountLeader = 125; //ignore if "useGroupCountLimits=0"
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buildingCountLeader = 250; //ignore if "useGroupCountLimits=0"
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buildingCountPerMember = 5; //ignore if "useGroupCountLimits=0"
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buildingCountPerMember = 5; //ignore if "useGroupCountLimits=0"
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storageCountLeader = 10; //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
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storageCountLeader = 10; //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
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storageCountPerMember = 5; //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
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storageCountPerMember = 5; //ignore if "splitCountLimits=0" & "useGroupCountLimits=0"
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maxdoors = 8; // Max allowed doors per Group
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maxdoors = 10; // Max allowed doors per Group
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maxgates = 5; // Max allowed Gates per Group
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maxgates = 5; // Max allowed Gates per Group
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disableRemoteSensors = "true"; // disableRemoteSensors true/false
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disableRemoteSensors = "true"; // disableRemoteSensors true/false
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