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add variants
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@ -51,7 +51,17 @@ if (worldName == "VR") then {
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_location = ATLToASL _debugLocation;
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_originalLocation = +_location;
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_bunkerClasses = [
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"bunker_epoch"
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"bunker_epoch",
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"bunker_epoch_01",
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"bunker_epoch_02",
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"bunker_epoch_03",
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"bunker_epoch_04",
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"bunker_epoch_05",
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"bunker_epoch_06",
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"bunker_epoch_07",
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"bunker_epoch_08",
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"bunker_epoch_09",
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"bunker_epoch_10"
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];
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_rowCount = 0;
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_colCount = 0;
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