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add medical items
Morphine was the goal. adrenaline, atropine, caffeine pills and orlistat added as well to pricing, itemsort and iteminteractions
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@ -1,6 +1,21 @@
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/*
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Legend:
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interactAction: 0 = examine, 1 = eat, 2 = drink, 3 = build
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interactAction: 0 = examine,
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1 = eat,
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2 = drink,
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3 = build,
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4 = refuel,
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5 = siphon,
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6 = Soiled-25,
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7 = Warm+1,
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8 = Cold-1,
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9 = Energy 100,
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10 = Repair Light,
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11 = Repair Heavy,
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12 = base painting,
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13 = Heal Player,
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14 = Unpack Backpack,
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15 = Read
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interactAttributes[] = {
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{"Temp",0},
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{"Hunger",0},
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@ -846,5 +861,34 @@ class CfgItemInteractions
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interactAttributes[] = {{"Thirst",1000},{"Toxicity",5,1},{"Stamina",50},{"Radiation",2,1}};
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interactReturnOnUse = "ItemCanteen_Empty";
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};
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class adrenaline_epoch : FAK
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{
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interactAction = 13; // Radiation consume item action needed
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interactText = "USE";
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};
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class atropine_epoch : FAK
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{
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interactAction = 13; // Radiation consume item action needed
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interactText = "USE";
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};
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class morphine_epoch : FAK
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{
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interactAction = 13; // part specific healing action needed
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interactText = "USE";
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interactAttributes[] = {{"Thirst",-50},{"Stamina",-20}};
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};
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class caffeinepills_epoch : FAK
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{
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interactAction = 1; // some type of boost system is needed as well as new action to feed it
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interactText = "EAT";
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interactAttributes[] = {{"Thirst",-20},{"Stamina",50}};
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};
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class orlistat_epoch : FAK
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{
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interactAction = 1; // some type of boost system is needed as well as new action to feed it
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interactText = "EAT";
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interactAttributes[] = {{"Thirst",-20},{"Stamina",50}};
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};
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};
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/*[[[end]]]*/
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@ -903,7 +903,11 @@ class CfgItemSort
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"HeatPack",
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"ColdPack",
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"ItemVitamins",
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"atropine_epoch"
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"adrenaline_epoch",
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"atropine_epoch",
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"morphine_epoch",
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"caffeinepills_epoch",
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"orlistat_epoch"
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};
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Food[] = {
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@ -2039,6 +2039,26 @@ class CfgPricing
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class ColdPack
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{
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price = 2;
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};
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class adrenaline_epoch
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{
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price = 10;
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};
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class atropine_epoch
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{
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price = 10;
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};
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class morphine_epoch
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{
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price = 10;
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};
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class caffeinepills_epoch
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{
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price = 10;
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};
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class orlistat_epoch
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{
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price = 10;
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};
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class sr25_epoch
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{
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