Option to make BaseParts indestructible

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He-Man 2016-12-11 16:20:39 +01:00 committed by GitHub
parent 62917bfc40
commit 69b2bb401a

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@ -40,6 +40,22 @@ removevehmagazinesturret[] = { // Remove these Magazines from the given Turret f
{"200Rnd_40mm_G_belt",{0}}
};
// BaseBuilding
UseIndestructible = true; // Enable / Disable Indestructible BaseObjects
IndestructibleBaseObjects[] = { // Can be Names or Classes
"Constructions_static_F",
"Buildable_Storage",
"PlotPole_EPOCH",
"LockBox_EPOCH",
"Safe_EPOCH"
};
ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
"CinderWallGarage_EPOCH",
"WoodLargeWallDoorL_EPOCH",
"WoodLargeWallDoor_EPOCH",
"WoodWall4_EPOCH"
};
// Traders
taxRate = 0.1; // controls the price increase for purchases
starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.