mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
commit
7115eee453
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@ -21,7 +21,7 @@
|
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7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;"
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7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;"
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7 onMapSingleClick !="onMapSingleClick '';"
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7 addMagazine !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";"
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7 addMagazine !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine[_x select 0, _x select 1];" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";"
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7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;"
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7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow"
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7 addBackPack
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|
@ -1,7 +1,7 @@
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/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
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/*%FSM<HEAD>*/
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||||
/*
|
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item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
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||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
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item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
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@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
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item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
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item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
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item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
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item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
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item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
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item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
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item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
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item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
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@ -190,8 +190,8 @@ link97[] = {85,79};
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link98[] = {86,16};
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link99[] = {86,22};
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link100[] = {87,31};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
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window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
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globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
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window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@ -204,7 +204,7 @@ class FSM
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name = "INIT";
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init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
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"0 fadeSound 0;" \n
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"player enableSimulation false;" \n
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"//player enableSimulation false;" \n
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"" \n
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"_debug = true;" \n
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"_myTime = diag_tickTime;" \n
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@ -251,7 +251,7 @@ class FSM
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"" \n
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"" \n
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"" \n
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"player enableSimulation true;" \n
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"//player enableSimulation true;" \n
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"" \n
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"titleCut ["""", ""BLACK IN"", 1];" \n
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"1338 cutText ["""",""PLAIN"",0]; " \n
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@ -591,9 +591,6 @@ class FSM
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init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
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"_group = group player;" \n
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"" \n
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"player reveal _playerObject;" \n
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"_playerPos = getposATL _playerObject;" \n
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"" \n
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"selectPlayer _playerObject;" \n
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"" \n
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"deleteVehicle _ply;" \n
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@ -1026,6 +1023,11 @@ class FSM
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{
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name = "Check_New_Player";
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init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
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"" \n
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"player reveal _playerObject;" \n
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"" \n
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"_playerPos = getpos _playerObject;" \n
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"" \n
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"" \n
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"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
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"progressLoadingScreen 0.6;" \n
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@ -1039,7 +1041,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1338,11 +1340,10 @@ class FSM
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condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
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"EPOCH_C_SET = nil;" \n
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"diag_log format[""DEBUG: %1 "",_array];" \n
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"_playerObject = _array deleteAt 0;" \n
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||||
"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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||||
"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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|
@ -3499,43 +3499,60 @@ class CfgBuildingLootPos
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||||
};
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class Land_Panelak2 : Default {
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shelfPos[] = {
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{ { 4.20508, -4.24121, 5.41052 }, 90.3016 }
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{ {4.4043,-1.56323,-3.65}, 91 }
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||||
};
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||||
fridgePos[] = {
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{ { 7.20898, 3.8916, 5.41022 }, 90.4745 }
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{ {1.9834,2.03857,0.499998}, 272 }
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};
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bedPos[] = {
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{ {-4.88916,-3.16589,5.89}, 0 },
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||||
{ {5.43604,-5.94202,3.18999}, 181 },
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{ {5.45801,-5.94385,8.59001}, 181 },
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{ {-5.46143,-5.94287,0.489996}, 1.99997 }
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};
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couchPos[] = {
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||||
{ { -4.25195, 0.902344, 8.29941 }, 59.4268 }
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||||
{ {-5.00977,-3.07544,0.480007}, 1.99997 },
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||||
{ {5.09668,-3.39209,0.479996}, 90 }
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||||
};
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wardrobePos[] = {
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{ { 5.46094, 1.24414, 5.41287 }, 357.96 }
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{ {4.59766,-0.0115967,0.479996}, 356 },
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||||
{ {-5.25439,0.0623779,5.89}, 0 }
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||||
};
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||||
cookerPos[] = {
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||||
{ { 2.14648, 4.04395, 5.40982 }, 270.01 }
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||||
{ {4.62402,2.86633,0.499998}, 1.99997 },
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||||
{ {-4.70605,2.86169,8.59001}, 0.999969 }
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||||
};
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chairPos[] = {
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||||
{ { 4.50977, -1.51123, 5.44611 }, 241.946 },
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{ { -6.61035, 0.507813, 8.29944 }, 165.78 }
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||||
{ {2.31104,2.58813,8.62001}, 305 },
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||||
{ {7.03857,2.58655,8.62001}, 55 },
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{ {5.39697,-5.3064,0.479996}, 315 }
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||||
};
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||||
filingPos[] = {
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||||
{ { 2.0459, -6.52539, 5.41025 }, 206.326 }
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||||
{ {-1.15771,-4.87915,-3.64}, 274 },
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||||
{ {1.87988,-5.90552,8.62001}, 272 },
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||||
{ {-7.38721,2.91736,0.499998}, 274 },
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||||
{ {7.45752,-6.97949,8.62001}, 174 }
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||||
};
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||||
pelicanPos[] = {
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||||
{ { -0.511719, 4.30273, 4.026 }, 343.273 }
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{ {-5.44238,-6.4325,8.55001}, 111 }
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||||
};
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||||
tablePos[] = {
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||||
{ { 7.14258, -0.713867, 5.41226 }, 89.9922 }
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||||
{ {2.06348,-3.77393,-3.65}, 270 },
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||||
{ {4.57178,2.84717,8.62001}, 0 },
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||||
{ {3.30176,-7.8053,0.479996}, 181 }
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||||
};
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||||
lockerPos[] = {
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||||
{ {-1.12158,2.33093,-3.64}, 270 }
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||||
};
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||||
shoeboxPos[] = {
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||||
{ { -5.76758, 0.51709, 8.29941 }, 287.425 },
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||||
{ { 5.38281, -6.46777, 5.41022 }, 321.607 }
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||||
};
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||||
palletPos[] = {
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||||
{ { 0.361328, -0.00292969, -4.00781 }, 39 },
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||||
{ { 6.25586, 3.7168, 8.33218 }, 89 }
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||||
{ {1.17773,-4.98572,0.479996}, 311 }
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||||
};
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||||
freezerPos[] = {
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||||
{ { 4.01465, -5.87646, 5.49216 }, 89 }
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||||
{ {-2.15332,2.48828,8.59001}, 89 }
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||||
};
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||||
cabinetPos[] = {
|
||||
{ {2.7334,3.25964,-2.25}, 89 },
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||||
{ {-7.58789,0.991089,9.79001}, 0 }
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||||
};
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||||
};
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||||
class Land_Panelak : Default {
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@ -6110,4 +6127,835 @@ class CfgBuildingLootPos
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||||
shoeboxPos[] = { { { 0, 1, -10 }, 106.559 } };
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||||
palletPos[] = { { { 1, 0, -10 }, 322.16 } };
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||||
};
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// start new for 0.38
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class Land_Majak_v_celku : Default {
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pelicanPos[] = {
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{ {0.640625,-5.32837,3.73342}, 87 }
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||||
};
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||||
shoeboxPos[] = {
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||||
{ {0.935059,-6.73767,-6.0666}, 168 }
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||||
};
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||||
};
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||||
class Land_Kamenolom_budova : Default {
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||||
lockerPos[] = {
|
||||
{ {5.28259,8.6792,-7.4996}, 270 }
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||||
};
|
||||
toolRackPos[] = {
|
||||
{ {4.55896,5.77637,-7.4996}, 270 }
|
||||
};
|
||||
shoeboxPos[] = {
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||||
{ {-5.70508,11.5742,-7.4996}, 294 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-7.30725,-6.28027,-7.4996}, 294 },
|
||||
{ {-0.434082,-13.2734,-7.5096}, 294 }
|
||||
};
|
||||
};
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||||
class Land_pila : Default {
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||||
palletPos[] = {
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{ {4.11987,-10.7354,-10}, 358 }
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||||
};
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||||
};
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||||
class Land_vez_ropa : Default {
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||||
shoeboxPos[] = {
|
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{ {1.22119,-3.17627,-2.08988}, 40 }
|
||||
};
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||||
};
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||||
class Land_Telek1 : Default {
|
||||
pelicanPos[] = {
|
||||
{ {-1.76807,0.981689,-7.46783}, 294 }
|
||||
};
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||||
};
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||||
class Land_Hut02 : Default {
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||||
couchPos[] = {
|
||||
{ {-0.0549316,2.4751,-0.375967}, 269 }
|
||||
};
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||||
chairPos[] = {
|
||||
{ {-0.932617,-1.18945,-0.375967}, 224 }
|
||||
};
|
||||
shoeboxPos[] = {
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{ {1.15332,0.0302734,1.73403}, 224 }
|
||||
};
|
||||
};
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||||
class Land_Hotel : Default {
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shelfPos[] = {
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{ {1.78857,13.251,-7.75587}, 270 },
|
||||
{ {1.77783,15.3574,-7.75587}, 270 },
|
||||
{ {-10.7646,-15.3672,-0.742306}, 90 }
|
||||
};
|
||||
fridgePos[] = {
|
||||
{ {5.14795,18.9282,-7.75587}, 0 }
|
||||
};
|
||||
bedPos[] = {
|
||||
{ {2.94043,-11.6416,-4.28587}, 270 },
|
||||
{ {-11.6963,-3.02222,2.7677}, 0 },
|
||||
{ {12.1147,2.66748,2.7377}, 92 },
|
||||
{ {-12.1445,-2.65576,-0.742306}, 273 },
|
||||
{ {-17.7935,-2.72681,-4.28587}, 270 },
|
||||
{ {11.6216,17.6189,-0.742306}, 183 },
|
||||
{ {18.0103,-11.6978,2.7677}, 272 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {6.25146,12.9585,-7.75587}, 0 },
|
||||
{ {-14.5313,-9.24268,2.7377}, 92 },
|
||||
{ {-3.47803,17.551,-0.742306}, 303 },
|
||||
{ {11.7266,-14.7947,-4.28587}, 180 },
|
||||
{ {5.41016,-18.1577,2.7377}, 92 },
|
||||
{ {15.5991,11.7637,2.7377}, 92 },
|
||||
{ {-18.0391,17.2517,-4.28587}, 180 }
|
||||
};
|
||||
wardrobePos[] = {
|
||||
{ {-12.8257,-10.0503,-0.742306}, 183 },
|
||||
{ {-18.6489,-2.33789,2.7377}, 282 },
|
||||
{ {-11.0015,16.1484,-4.28587}, 90 },
|
||||
{ {11.1978,18.6038,-4.28587}, 290 }
|
||||
};
|
||||
cookerPos[] = {
|
||||
{ {3.78174,18.8879,-7.75587}, 0 }
|
||||
};
|
||||
chairPos[] = {
|
||||
{ {-11.2607,-14.3667,2.7677}, 73 },
|
||||
{ {9.86719,-16.175,-4.28587}, 91 },
|
||||
{ {11.1006,16.4072,-4.28587}, 270 },
|
||||
{ {8.30811,18.6084,-7.75587}, 300 },
|
||||
{ {-9.76025,18.7568,-7.75587}, 360 },
|
||||
{ {-11.2051,-18.6255,2.7677}, 120 },
|
||||
{ {-18.4653,18.6245,-0.742306}, 303 },
|
||||
{ {18.6274,-18.6675,2.7377}, 120 },
|
||||
{ {-18.6543,-18.6777,-7.75587}, 202 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {1.1377,0.964355,-4.26587}, 9.99995 },
|
||||
{ {0.185059,7.87598,-7.75587}, 185 },
|
||||
{ {1.1377,7.90283,-7.75587}, 180 },
|
||||
{ {-10.9829,-10.9436,2.7677}, 87 },
|
||||
{ {-11.0068,-18.8669,-0.742306}, 100 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {-20.3799,-2.55322,2.7677}, 57 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-4.00488,-1.45679,-0.76231}, 90 },
|
||||
{ {2.76025,-11.2229,2.7377}, 350 },
|
||||
{ {14.6807,-11.0496,-4.28587}, 0.999985 },
|
||||
{ {18.7944,2.63403,-0.742306}, 91 },
|
||||
{ {-11.0342,-16.4497,2.7677}, 90 },
|
||||
{ {-7.66748,18.8062,-7.75587}, 360 },
|
||||
{ {-15.6953,-18.8101,-7.75587}, 180 },
|
||||
{ {-18.2217,-18.6624,-0.742306}, 190 }
|
||||
};
|
||||
lockerPos[] = {
|
||||
{ {1.95264,6.45093,6.23771}, 270 },
|
||||
{ {7.01807,6.5083,6.23771}, 90 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {1.55713,3.32617,6.23771}, 270 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {10.9087,-10.8728,-4.26587}, 0.999985 },
|
||||
{ {-11.0386,-11.0518,-0.742306}, 100 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {2.59766,0.134766,-7.75587}, 180 },
|
||||
{ {1.56494,8.67944,6.23771}, 268 },
|
||||
{ {0.20459,-9.94043,6.23771}, 294 },
|
||||
{ {-16.0659,-13.0327,6.23771}, 224 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {2.11768,6.72607,-7.75587}, 270 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {7.31738,1.42627,-6.15587}, 180 },
|
||||
{ {4.14453,7.32031,0.657692}, 90 }
|
||||
};
|
||||
};
|
||||
class Land_Hut01 : Default {
|
||||
bedPos[] = {
|
||||
{ {-0.136719,1.94006,-0.456257}, 184 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-0.213867,-1.56018,-0.456257}, 180 }
|
||||
};
|
||||
};
|
||||
class Land_Hut04 : Default {
|
||||
chairPos[] = {
|
||||
{ {-1.01709,-1.63196,-0.44096}, 190 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {1.63916,0.498535,-1.33096}, 270 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {1.31445,3.20374,-0.44096}, 30 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-3.30371,-1.28149,-10}, 180 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {-0.919922,2.90234,-0.44096}, 350 }
|
||||
};
|
||||
};
|
||||
class Land_Kostel_mexico : Default {
|
||||
chairPos[] = {
|
||||
{ {-6.86377,-7.20459,-2.7923}, 200 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {6.55908,-4.72803,-2.7923}, 9.99996 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-6.50439,-4.60132,-2.7923}, 359 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {4.07666,-7.46338,-2.7923}, 9.99996 }
|
||||
};
|
||||
};
|
||||
class Land_Watertower1 : Default {
|
||||
shoeboxPos[] = {
|
||||
{ {-7.45605,1.86682,5.2103}, 101.7 }
|
||||
};
|
||||
};
|
||||
class Land_Army_hut3_long : Default {
|
||||
shelfPos[] = {
|
||||
{ {-3.35315,-4.39209,-1.27432}, 271 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {1.96436,-3.27832,-1.27432}, 34 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {0.996826,4.99609,-0.914318}, 9.99997 }
|
||||
};
|
||||
lockerPos[] = {
|
||||
{ {1.09717,-2.47021,-1.27432}, 181 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {0.157471,1.62988,-1.61432}, 4 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-3.00354,-1.61279,-0.0743189}, 260 }
|
||||
};
|
||||
};
|
||||
class Land_Garaz_s_tankem : Default {
|
||||
pelicanPos[] = {
|
||||
{ {3.15186,4.26843,-1.70066}, 329 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {6.14355,5.57983,-2.70066}, 359 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-3.16113,4.19702,-2.50066}, 181 },
|
||||
{ {5.40088,1.94946,-2.50066}, 181 },
|
||||
{ {-6.79199,3.48682,-2.50066}, 181 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {2.14697,2.5321,-1.47066}, 360 }
|
||||
};
|
||||
};
|
||||
class Land_Ammostore2 : Default {
|
||||
shelfPos[] = {
|
||||
{ {2.84912,1.64783,-2.42861}, 90 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-1.95752,1.25012,-2.42861}, 359 }
|
||||
};
|
||||
};
|
||||
class Land_Vysilac_budova : Default {
|
||||
shelfPos[] = {
|
||||
{ {-2.104,-4.41748,-6.5729}, 270 },
|
||||
{ {5.21436,-5.04321,0.417093}, 182 },
|
||||
{ {-8.69434,8.19604,-6.5929}, 359 },
|
||||
{ {-1.92578,15.3926,-6.58291}, 0 },
|
||||
{ {9.07471,-13.5862,-3.0929}, 180 }
|
||||
};
|
||||
fridgePos[] = {
|
||||
{ {-11.7583,-8.78931,-3.09291}, 268 }
|
||||
};
|
||||
bedPos[] = {
|
||||
{ {-0.967285,-6.52271,0.427094}, 272 },
|
||||
{ {-7.28223,-12.6365,-3.0929}, 100 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {-0.827637,-3.43579,-3.09291}, 169 },
|
||||
{ {-1.39453,-6.76685,-3.09291}, 280 },
|
||||
{ {-8.00391,-11.429,0.427094}, 182 }
|
||||
};
|
||||
wardrobePos[] = {
|
||||
{ {0.20459,-12.4326,-3.09291}, 89 }
|
||||
};
|
||||
cookerPos[] = {
|
||||
{ {-11.6777,-6.63428,-3.09292}, 272 }
|
||||
};
|
||||
chairPos[] = {
|
||||
{ {-1.50977,0.173096,0.417093}, 302 },
|
||||
{ {-1.59326,-4.58447,0.427094}, 232 },
|
||||
{ {-5.96924,-8.75244,-6.5729}, 170 },
|
||||
{ {-9.95166,-8.39478,-6.5729}, 220 },
|
||||
{ {13.5186,-13.0178,-3.09292}, 120 },
|
||||
{ {15.2505,-13.1157,-6.58291}, 240 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {-0.894043,0.622803,-6.5729}, 0 },
|
||||
{ {1.16455,-11.3594,0.417093}, 282 },
|
||||
{ {1.06055,-13.498,0.417093}, 262 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {13.4917,14.0208,3.93709}, 100 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-1.76367,-2.21191,0.417093}, 272 },
|
||||
{ {6.23633,3.8894,-6.5729}, 90 },
|
||||
{ {6.21191,6.96362,-3.09291}, 90 },
|
||||
{ {-10.2241,-5.08301,-6.5729}, 270 },
|
||||
{ {-5.21729,-13.3079,0.427094}, 182 }
|
||||
};
|
||||
lockerPos[] = {
|
||||
{ {7.87207,15.2065,-6.58291}, 0 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {1.13232,11.9448,-6.5929}, 270 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-1.19873,1.65063,-3.45291}, 150 },
|
||||
{ {-0.467773,-2.51709,-5.9529}, 107 },
|
||||
{ {-7.01758,-5.84106,-2.4929}, 340 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {8.2959,-3.53076,-6.58291}, 350 },
|
||||
{ {-7.6123,-12.1265,3.93709}, 70 },
|
||||
{ {-7.8208,14.1892,3.93709}, 70 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {5.76318,10.9131,-6.58291}, 170 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {-4.88965,9.68774,-4.9529}, 0 },
|
||||
{ {12.0303,13.3145,-1.58291}, 270 }
|
||||
};
|
||||
};
|
||||
class Land_Army_hut_int : Default {
|
||||
filingPos[] = {
|
||||
{ {-2.10864,-4.15771,-1.32744}, 0 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {2.05151,-1.40674,-0.157444}, 14.2 }
|
||||
};
|
||||
lockerPos[] = {
|
||||
{ {3.01929,-5.78467,-1.32744}, 90 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-1.70337,0.552734,-1.32744}, 320 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {3.38306,-2.79785,0.0725565}, 180 }
|
||||
};
|
||||
};
|
||||
class Land_Ss_hangard : Default {
|
||||
shelfPos[] = {
|
||||
{ {7.96484,23.6194,-5.85834}, 360 },
|
||||
{ {13.9126,-21.1853,-5.86834}, 180 }
|
||||
};
|
||||
lockerPos[] = {
|
||||
{ {-9.27832,23.4492,-5.85834}, 360 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {12.5146,-0.696777,-5.85834}, 270 },
|
||||
{ {-13.4209,10.2603,-5.85834}, 90 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {-13.562,-21.281,-4.40834}, 270 }
|
||||
};
|
||||
};
|
||||
class Land_Army_hut2 : Default {
|
||||
couchPos[] = {
|
||||
{ {-0.26416,-4.94482,-1.32744}, 270 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {3.11523,-6.30835,-1.32744}, 180 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {-1.24707,0.845947,-0.147443}, 340 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {3.4707,-2.63574,-1.32744}, 90 }
|
||||
};
|
||||
};
|
||||
class Land_Letistni_hala : Default {
|
||||
pelicanPos[] = {
|
||||
{ {-0.218994,-0.153809,-1.67213}, 130 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {1.33838,-4.40283,-8.27213}, 290 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {4.95361,6.68408,-8.27213}, 270 }
|
||||
};
|
||||
};
|
||||
class Land_Army_hut3_long_int : Default {
|
||||
shelfPos[] = {
|
||||
{ {-0.243164,-2.62061,-1.23305}, 180 },
|
||||
{ {-3.44531,-4.89258,-1.23305}, 270 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {0.609375,-3.22754,-1.23305}, 0.0999832 },
|
||||
{ {1.30493,-3.27246,-1.23305}, 20.1 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {-0.883057,0.716797,-0.303053}, 356 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {1.74292,5.30566,-0.823053}, 20 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {-3.54565,3.79199,0.066947}, 0 }
|
||||
};
|
||||
};
|
||||
class Land_Vysilac_FM : Default {
|
||||
pelicanPos[] = {
|
||||
{ {0.807861,-0.467285,8.35913}, 290 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_mesto_in : Default {
|
||||
shelfPos[] = {
|
||||
{ {-3.18652,2.92676,-4.26343}, 180 }
|
||||
};
|
||||
bedPos[] = {
|
||||
{ {5.36743,-1.99609,-4.27343}, 6.00002 },
|
||||
{ {4.38062,4.47559,-4.27343}, 182 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {1.6665,-2.45313,-1.27343}, 90 },
|
||||
{ {-4.39233,4.57129,-1.27343}, 270 }
|
||||
};.
|
||||
wardrobePos[] = {
|
||||
{ {6.20532,1.30859,-4.27343}, 90 }
|
||||
};
|
||||
chairPos[] = {
|
||||
{ {-3.18335,-1.9375,-1.27343}, 160 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {-1.00171,1.78223,-1.27343}, 90 },
|
||||
{ {-6.19067,0.304688,-4.27343}, 270 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {6.05176,1.23438,-1.27343}, 90 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-5.2439,5.36328,-4.13343}, 340 }
|
||||
};
|
||||
};
|
||||
class Land_Hospital : Default {
|
||||
palletPos[] = {
|
||||
{ {-2.96191,5.99878,-10}, 180 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {-6.74365,5.39355,-0.194811}, 90 }
|
||||
};
|
||||
};
|
||||
class Land_Army_hut2_int : Default {
|
||||
shelfPos[] = {
|
||||
{ {3.22949,0.0185547,-0.945215}, 90 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {3.07861,-1.13037,-0.945215}, 79 },
|
||||
{ {3.13208,-1.79688,-0.945215}, 89 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {-1.51001,0.575684,-0.00521517}, 270 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {-0.0717773,-0.947266,0.064785}, 90 }
|
||||
};
|
||||
};
|
||||
class Land_Army_hut_storrage : Default {
|
||||
palletPos[] = {
|
||||
{ {0.295654,-4.19238,-10}, 119 }
|
||||
};
|
||||
};
|
||||
class Land_House_y : Default {
|
||||
bedPos[] = {
|
||||
{ {-1.7063,-2.56055,-1.40579}, 273 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {2.24292,3.52246,-1.40579}, 273 }
|
||||
};
|
||||
wardrobePos[] = {
|
||||
{ {-4.69897,-3.54785,-1.40579}, 210 }
|
||||
};
|
||||
chairPos[] = {
|
||||
{ {-4.76099,-4.80371,-1.40579}, 354 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-2.03223,4.33154,0.00421143}, 50 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {-2.14355,2.76807,-1.40579}, 89 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan4_big : Default {
|
||||
chairPos[] = {
|
||||
{ {6.23877,4.94141,-10.3016}, 180 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {2.96289,-2.02026,-7.35158}, 40 }
|
||||
};
|
||||
};
|
||||
class Land_Afbarabizna : Default {
|
||||
bedPos[] = {
|
||||
{ {5.90576,1.92358,-4.24116}, 280 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {-2.80127,-3.64136,-4.24116}, 90 }
|
||||
};
|
||||
wardrobePos[] = {
|
||||
{ {-2.44092,2.52905,-4.24116}, 90 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {7.34521,6.50342,-4.24116}, 80 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {5.61133,-4.43726,-0.171157}, 160 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-2.4292,-1.48706,-0.171157}, 160 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan2b : Default {
|
||||
shelfPos[] = {
|
||||
{ {-4.30664,2.29395,-2.33272}, 270 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {-0.512695,-1.37354,0.50728}, 0 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-2.64063,-4.08057,3.80728}, 210 },
|
||||
{ {-5.76074,2.11768,3.80728}, 175 }
|
||||
};
|
||||
};
|
||||
class Land_Garaz_bez_tanku : Default {
|
||||
palletPos[] = {
|
||||
{ {0.391602,1.3457,3.43286}, 319 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan4_detaily1 : Default {
|
||||
chairPos[] = {
|
||||
{ {6.41577,4.99414,-7.29889}, 190 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan3 : Default {
|
||||
chairPos[] = {
|
||||
{ {3.82861,-0.674072,0.592234}, 360 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-2.27588,-0.626587,0.592234}, 360 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {9.90527,0.953369,0.592234}, 190 }
|
||||
};
|
||||
};
|
||||
class Land_ZalChata : Default {
|
||||
couchPos[] = {
|
||||
{ {-1.87109,-2.04102,-0.545453}, 270 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {2.46045,-1.78198,-0.545453}, 90 }
|
||||
};
|
||||
};
|
||||
class Land_Hlaska : Default {
|
||||
pelicanPos[] = {
|
||||
{ {-0.694336,0.777344,3.79217}, 310 }
|
||||
};
|
||||
};
|
||||
class Land_Budova4 : Default {
|
||||
shelfPos[] = {
|
||||
{ {-7.06836,0.593262,-1.89329}, 360 }
|
||||
};
|
||||
cookerPos[] = {
|
||||
{ {-2.40625,-1.25439,-1.89329}, 271 }
|
||||
};
|
||||
chairPos[] = {
|
||||
{ {4.11328,0.133789,-1.89329}, 30 },
|
||||
{ {-7.25757,1.59717,-1.89329}, 248 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {-6.28442,0.480469,-1.89329}, 360 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {6.11206,-2.82471,-1.89329}, 180 }
|
||||
};
|
||||
};
|
||||
class Land_Sara_domek_hospoda : Default {
|
||||
lockerPos[] = {
|
||||
{ {-3.9082,-2.99487,-2.75601}, 360 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {5.21143,-4.41309,-2.75601}, 360 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan3_hromada : Default {
|
||||
shelfPos[] = {
|
||||
{ {0.774414,-1.74438,-3.2448}, 90 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {-0.35791,-4.48926,-3.44481}, 180 }
|
||||
};
|
||||
};
|
||||
class Land_Vysilac_FM2 : Default {
|
||||
pelicanPos[] = {
|
||||
{ {-0.713379,2.47485,8.35913}, 280 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan3_pumpa : Default {
|
||||
chairPos[] = {
|
||||
{ {3.86157,-0.495605,1.48562}, 130 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-2.74524,3.34277,-1.86439}, 280 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-1.52124,2.41992,1.48562}, 170 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {0.296875,1.25,1.48562}, 270 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {2.3623,-1.12598,2.68562}, 270 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan2 : Default {
|
||||
lockerPos[] = {
|
||||
{ {-0.614258,-1.77734,0.807278}, 0 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {6.19629,-1.01221,0.807278}, 280 },
|
||||
{ {-6.34631,2.2417,3.80728}, 280 }
|
||||
};
|
||||
};
|
||||
class Land_Budova5 : Default {
|
||||
shelfPos[] = {
|
||||
{ {-1.78809,0.231201,-1.98003}, 90 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-1.9873,4.33667,-1.70003}, 40 }
|
||||
};
|
||||
};
|
||||
class Land_Strazni_vez : Default {
|
||||
filingPos[] = {
|
||||
{ {0.351074,0.225098,1.41236}, 90 }
|
||||
};
|
||||
pelicanPos[] = {
|
||||
{ {1.96533,0.918213,-0.617641}, 90 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-1.87012,-1.2937,2.00236}, 240 }
|
||||
};
|
||||
};
|
||||
class Land_Hut_old02 : Default {
|
||||
toolRackPos[] = {
|
||||
{ {-4.69629,-3.26221,-3.04598}, 270 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-3.69946,1.27148,-2.07598}, 200 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {5.62891,-1.17334,-10}, 70 },
|
||||
{ {4.64526,-7.61523,-10}, 70 },
|
||||
{ {-7.48999,8.30762,-10}, 70 }
|
||||
};
|
||||
};
|
||||
class Land_Cihlovej_Dum_mini : Default {
|
||||
chairPos[] = {
|
||||
{ {-1.37402,2.89819,-2.87115}, 60 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {3.11719,0.488281,-2.87115}, 90 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {2.89404,-1.75195,-1.92115}, 110 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {0.0629883,1.17529,-2.87115}, 360 }
|
||||
};
|
||||
};
|
||||
class Land_Panelak3 : Default {
|
||||
shelfPos[] = {
|
||||
{ {-3.97217,-0.323242,1.84827}, 90 },
|
||||
{ {4.33447,-2.9873,12.6483}, 92.1 },
|
||||
{ {4.81592,3.16943,7.24828}, 180 },
|
||||
{ {-4.30518,-3.88232,-6.24173}, 269 },
|
||||
{ {4.30908,-4.78418,4.54827}, 90 }
|
||||
};
|
||||
fridgePos[] = {
|
||||
{ {1.94727,4.65381,-6.24173}, 269 },
|
||||
{ {-4.23584,3.40967,-3.55173}, 189 },
|
||||
{ {4.93555,3.34619,4.54827}, 180 },
|
||||
{ {-7.32764,4.82227,1.84827}, 270 }
|
||||
};
|
||||
bedPos[] = {
|
||||
{ {4.81494,-0.334473,1.84827}, 180 },
|
||||
{ {-4.84375,-0.621094,-6.24173}, 4 },
|
||||
{ {-4.87549,-0.545898,9.94828}, 3 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {4.92432,-0.48584,4.54827}, 181 },
|
||||
{ {4.97803,-0.483398,-6.24173}, 179 },
|
||||
{ {-5.09277,-0.104492,-0.851727}, 9.99994 },
|
||||
{ {-5.12061,-0.157715,-3.55173}, 9.99994 },
|
||||
{ {5.17725,-0.495117,12.6483}, 172.1 }
|
||||
};
|
||||
wardrobePos[] = {
|
||||
{ {-2.27539,-3.82617,-3.55173}, 140 }
|
||||
};
|
||||
cookerPos[] = {
|
||||
{ {2.06689,5.27588,-3.55173}, 280 },
|
||||
{ {4.73193,3.36768,12.6483}, 182.1 },
|
||||
{ {-4.80322,5.31201,-0.851727}, 0 },
|
||||
{ {-7.2251,5.09326,9.94828}, 280 },
|
||||
{ {7.25342,5.28369,-6.24173}, 90 }
|
||||
};
|
||||
chairPos[] = {
|
||||
{ {4.30273,0.440918,7.24828}, 271 },
|
||||
{ {4.49268,-1.24609,-0.851727}, 250 },
|
||||
{ {-4.40381,2.28662,12.6483}, 72.1 },
|
||||
{ {5.6582,-1.521,7.24828}, 181 },
|
||||
{ {5.49365,-2.74902,-3.55173}, 320 },
|
||||
{ {5.65137,-2.60791,1.84827}, 0 },
|
||||
{ {3.94434,5.19043,-10.4017}, 49 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {1.38623,-3.95361,1.84827}, 251 },
|
||||
{ {-1.54346,-3.9082,12.6483}, 113.1 },
|
||||
{ {-1.28711,-4.09277,-0.851727}, 100 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-4.31836,-0.929688,12.6483}, 92.1 },
|
||||
{ {4.16553,3.33887,-10.4017}, 89 },
|
||||
{ {-5.17139,-3.00879,1.84827}, 90 },
|
||||
{ {7.25635,0.77832,-0.851727}, 90 },
|
||||
{ {7.2876,0.630859,7.24828}, 90 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {1.24561,-2.60889,-6.24173}, 290 },
|
||||
{ {0.272949,-4.82959,-10.3117}, 159 },
|
||||
{ {5.2124,-5.4165,-0.851727}, 290 },
|
||||
{ {-5.24365,-5.56543,7.24828}, 100 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {-2.20654,5.12402,12.6483}, 82.1 },
|
||||
{ {4.68408,3.4917,9.94828}, 180 },
|
||||
{ {4.78662,3.48291,-6.24173}, 180 },
|
||||
{ {-5.64893,3.48193,4.54827}, 180 },
|
||||
{ {4.78369,5.229,-0.851727}, 4 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {0.809082,-3.06104,13.8483}, 182.1 }
|
||||
};
|
||||
};
|
||||
class Land_Hruzdum : Default {
|
||||
shelfPos[] = {
|
||||
{ {3.03223,1.95996,1.60511}, 90 }
|
||||
};
|
||||
fridgePos[] = {
|
||||
{ {-2.85986,2.07886,-4.7049}, 270 }
|
||||
};
|
||||
bedPos[] = {
|
||||
{ {2.19727,3.07666,-1.1649}, 0 }
|
||||
};
|
||||
couchPos[] = {
|
||||
{ {1.74805,2.823,-4.7049}, 350 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-0.489746,-1.57056,-1.1649}, 180 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-2.89551,0.536621,2.35511}, 250 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-2.15186,3.05298,1.60511}, 321.1 }
|
||||
};
|
||||
};
|
||||
class Land_Dum_istan3_hromada2 : Default {
|
||||
shelfPos[] = {
|
||||
{ {1.12891,-2.01318,-1.28126}, 91 }
|
||||
};
|
||||
filingPos[] = {
|
||||
{ {-0.769043,5.94043,-1.28126}, 0.999985 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {6.09668,0.60791,1.98874}, 180 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {0.32666,2.89502,-4.63126}, 280 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {-1.53711,4.94043,2.08874}, 158 }
|
||||
};
|
||||
cabinetPos[] = {
|
||||
{ {7.51807,3.43701,3.40874}, 178 }
|
||||
};
|
||||
};
|
||||
class Land_Sara_Domek_sedy : Default {
|
||||
couchPos[] = {
|
||||
{ {1.28503,1.28613,-2.13815}, 180 }
|
||||
};
|
||||
tablePos[] = {
|
||||
{ {-3.38293,1.57959,-2.13815}, 180 }
|
||||
};
|
||||
shoeboxPos[] = {
|
||||
{ {-4.06616,0.482422,-1.61815}, 80 }
|
||||
};
|
||||
freezerPos[] = {
|
||||
{ {4.05981,4.21094,-2.13815}, 360 }
|
||||
};
|
||||
};
|
||||
class Land_Sara_domek_podhradi_1 : Default {
|
||||
palletPos[] = {
|
||||
{ {6,-3.56006,-2.76341}, 180 }
|
||||
};
|
||||
};
|
||||
class Land_Posed : Default {
|
||||
shoeboxPos[] = {
|
||||
{ {0.740234,-0.162109,0.828706}, 90 }
|
||||
};
|
||||
};
|
||||
class Land_Sara_stodola : Default {
|
||||
chairPos[] = {
|
||||
{ {-5.00146,4.23291,-2.23894}, 300 }
|
||||
};
|
||||
toolRackPos[] = {
|
||||
{ {-2.65381,-2.55664,-2.63894}, 180 }
|
||||
};
|
||||
palletPos[] = {
|
||||
{ {4.77759,3.48389,-2.23894}, 275 }
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
@ -319,7 +319,7 @@ if (typename _this == "ARRAY") then {
|
||||
if (!_canBeRevived) then {
|
||||
_newPlyr setVariable["REVIVE", _canBeRevived]
|
||||
};
|
||||
[_plyrNetID, _plyrUID, [_newPlyr, _vars, _currWeap, count(magazines _newPlyr), _plyrGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken]] call EPOCH_server_pushPlayer;
|
||||
[_plyrNetID, _plyrUID, [_newPlyr, _vars, _currWeap, loadAbs _newPlyr, _plyrGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken]] call EPOCH_server_pushPlayer;
|
||||
|
||||
_newPlyr setVariable["SETUP", true, true];
|
||||
};
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Epoch Login">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"INIT",0,250,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item0[] = {"INIT",0,4346,-25.000000,-375.000000,75.000000,-325.000000,0.000000,"INIT"};
|
||||
item1[] = {"FINISH",1,250,-25.000000,1475.000000,75.000000,1525.000000,0.000000,"FINISH"};
|
||||
item2[] = {"true",8,218,-150.000000,-125.000000,-50.000000,-75.000000,0.000000,"true"};
|
||||
item3[] = {"Version_Check",2,250,-25.000000,-75.000000,75.000000,-25.000000,0.000000,"Version Check"};
|
||||
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
|
||||
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
|
||||
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
|
||||
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
|
||||
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
|
||||
item62[] = {"true",8,218,-150.000000,-325.000000,-50.000000,-275.000000,0.000000,"true"};
|
||||
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
|
||||
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
|
||||
@ -190,8 +190,8 @@ link97[] = {85,79};
|
||||
link98[] = {86,16};
|
||||
link99[] = {86,22};
|
||||
link100[] = {87,31};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-267.582611,688.102234,2074.832520,639.674500,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,916,104,1396,104,3,603};
|
||||
globals[] = {0.000000,0,0,0,0,640,480,1,244,6316128,1,-213.844360,425.695953,479.928528,-482.114990,585,880,1};
|
||||
window[] = {2,-1,-1,-1,-1,968,156,1448,156,3,603};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@ -204,7 +204,7 @@ class FSM
|
||||
name = "INIT";
|
||||
init = /*%FSM<STATEINIT""">*/"titleCut ["""", ""BLACK FADED"", 1337];" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"player enableSimulation false;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"" \n
|
||||
"_debug = true;" \n
|
||||
"_myTime = diag_tickTime;" \n
|
||||
@ -251,7 +251,7 @@ class FSM
|
||||
"" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"player enableSimulation true;" \n
|
||||
"//player enableSimulation true;" \n
|
||||
"" \n
|
||||
"titleCut ["""", ""BLACK IN"", 1];" \n
|
||||
"1338 cutText ["""",""PLAIN"",0]; " \n
|
||||
@ -591,9 +591,6 @@ class FSM
|
||||
init = /*%FSM<STATEINIT""">*/"_ply = player;" \n
|
||||
"_group = group player;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"_playerPos = getposATL _playerObject;" \n
|
||||
"" \n
|
||||
"selectPlayer _playerObject;" \n
|
||||
"" \n
|
||||
"deleteVehicle _ply;" \n
|
||||
@ -1026,6 +1023,11 @@ class FSM
|
||||
{
|
||||
name = "Check_New_Player";
|
||||
init = /*%FSM<STATEINIT""">*/"_myTime = diag_tickTime;" \n
|
||||
"" \n
|
||||
"player reveal _playerObject;" \n
|
||||
"" \n
|
||||
"_playerPos = getpos _playerObject;" \n
|
||||
"" \n
|
||||
"" \n
|
||||
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
|
||||
"progressLoadingScreen 0.6;" \n
|
||||
@ -1039,7 +1041,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1338,11 +1340,10 @@ class FSM
|
||||
condition=/*%FSM<CONDITION""">*/"!isNil ""EPOCH_C_SET"""/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/"_array = EPOCH_C_SET;" \n
|
||||
"EPOCH_C_SET = nil;" \n
|
||||
"diag_log format[""DEBUG: %1 "",_array];" \n
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
Loading…
Reference in New Issue
Block a user