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prevent holster when moving
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@ -140,7 +140,7 @@ if (vehicle player == player) then {
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// H - holster unholster
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// H - holster unholster
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if (_dikCode == EPOCH_keysHolster) then {
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if (_dikCode == EPOCH_keysHolster) then {
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if (player nearObjects["Const_All_Walls_F", 3] isEqualTo[]) then {
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if (player nearObjects["Const_All_Walls_F", 3] isEqualTo[] && speed player == 0) then {
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if (currentweapon player != "") then {
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if (currentweapon player != "") then {
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EPOCH_Holstered = currentweapon player;
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EPOCH_Holstered = currentweapon player;
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player action["switchWeapon", player, player, 100];
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player action["switchWeapon", player, player, 100];
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