prevent holster when moving

This commit is contained in:
vbawol 2016-06-15 10:47:04 -05:00
parent c85507f169
commit 7c8e645169

View File

@ -140,7 +140,7 @@ if (vehicle player == player) then {
// H - holster unholster
if (_dikCode == EPOCH_keysHolster) then {
if (player nearObjects["Const_All_Walls_F", 3] isEqualTo[]) then {
if (player nearObjects["Const_All_Walls_F", 3] isEqualTo[] && speed player == 0) then {
if (currentweapon player != "") then {
EPOCH_Holstered = currentweapon player;
player action["switchWeapon", player, player, 100];