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fixed cultist
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@ -8,7 +8,7 @@
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[Added] NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
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[Added] Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
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[Added] Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
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[Added] Standard base building upgrade system now supports multiple options and has a basic UI.
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[Added] Standard base building upgrade system now supports multiple options and has a basic UI.
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[Changed] Moved client gamemode and CfgFunctions init to mission file.
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[Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
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[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
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@ -17,6 +17,7 @@
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[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
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[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
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[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
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[Fixed] Cultist are now fixed.
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[Fixed] Can now press '2' to disable building snap mode and 1 to re-enable.
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[Fixed] Can now disable base building by pressing Esc or 'gear' menu.
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[Fixed] Normalized snap memory points for wood tower and stairs.
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