fixed cultist

This commit is contained in:
vbawol 2015-09-10 16:56:40 -05:00
parent 5c3ce8ddd1
commit 85f134edb1
2 changed files with 2 additions and 1 deletions

View File

@ -8,7 +8,7 @@
[Added] NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
[Added] Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
[Added] Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
[Added] Standard base building upgrade system now supports multiple options and has a basic UI.
[Added] Standard base building upgrade system now supports multiple options and has a basic UI.
[Changed] Moved client gamemode and CfgFunctions init to mission file.
[Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
[Changed] Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
@ -17,6 +17,7 @@
[Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage.
[Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
[Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
[Fixed] Cultist are now fixed.
[Fixed] Can now press '2' to disable building snap mode and 1 to re-enable.
[Fixed] Can now disable base building by pressing Esc or 'gear' menu.
[Fixed] Normalized snap memory points for wood tower and stairs.