Epoch/Server_Install_Pack/@epochhive/epochconfig.hpp
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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serverRestart = false; // true sends #shutdown command to server after the time specified in ForceRestartTime
forceRestartTime = 14400; // 4 hour restarts
StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
// Time based
StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
// Events
WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
events[] = {
{ 3600, "CarnivalSpawner" }, // SECOND <scalar>, EVENT <string>
{ 2400, "EarthQuake" },
{ 1800, "ChangeWeather" },
{ 1200, "ContainerSpawner" },
{ 300, "PlantSpawner" } //No comma on last Entry
};
// Antagonists
antagonistChanceTrash = 0.09; //9% chance when player loot a trash object
antagonistChancePDeath = 0.33; //33% chance when player was killed from a other player (selfkill doesn't count)
antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot object
// Player Related
cloneCost = 100; // debt incurred on player death
// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
simulationHandler = true; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
// Traders
taxRate = 0.1; // controls the price increase for purchases
starterTraderItems[] = { { "ItemSodaBurst", "meatballs_epoch", "MortarBucket", "CinderBlocks", "VehicleRepair", "CircuitParts", "ItemCorrugated", "PartPlankPack", "ItemRock", "ItemRope", "ItemStick" }, { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 } }; // Starter Items for fresh spawned trader first array is classnames second is quantity.
NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
forceStaticTraders = true; // disables traders moving from work to home
// Markers
showEarthQuakes = true; // show mineral viens caused by earthquakes
showShippingContainers = true; // Show location of events based loots (plants, shipping container, Carnival)
SHOW_TRADERS = true; // Show locations of traders
SHOW_JAMMERS = false; // Shows location of base jammers
SHOW_BOATLOOT = true; // Shows the location of shipwreck loot
DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles
// Hive Related
expiresBuilding = "604800"; // expiration date in seconds for buildings
expiresPlayer = "2592000"; // expiration date in seconds for players
expiresBank = "7776000"; // expiration date in seconds for players bank
expiresVehicle = "604800"; // expiration date in seconds for vehicles
expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)
// Admin Features
hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive.
hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
hiveAdminCmdTime = 5; // how many seconds between each command queue call.