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custom veh textures - 1st load fix
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@ -121,10 +121,11 @@ for "_i" from 1 to _maxVehicleLimit do {
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// set fuel level
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_vehicle setFuel _fuel;
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// apply persistent textures
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if (missionnamespace getvariable ["UseCustomTextures",false]) then {
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if ((missionnamespace getvariable ["UseCustomTextures",false]) && {!(_Textures isEqualTo [])}) then {
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{
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_vehicle setobjecttextureglobal [_foreachindex,_x];
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} foreach _Textures;
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_vehicle setVariable ["VEHICLE_TEXTURE", _color];
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}
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else {
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_cfgEpochVehicles = 'CfgEpochVehicles' call EPOCH_returnConfig;
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