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89dec8acd7
@ -18,6 +18,7 @@
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Notes:
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Drunk levels 1-9, 0 to disable
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Use low times, wet distortion does not work well when animated over time
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To reuse code in a new PP function, adjust _priority so they don't overwrite each other
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*/
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private ["_priority","_wd","_db"];
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params [["_level",0,[0]],["_speed",0,[0]]];
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@ -40,18 +41,22 @@ switch _level do {
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case 0.1:
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{
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[(rmx_var_drunkHandles select 0), _speed, [-1,0.0144629,0,1,0,-0.551644,0.0309715,0.202484,0,0,-0.161139,0,0,1,1]] call epoch_postprocessAdjust;
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[(rmx_var_drunkHandles select 1), _speed, [0]] call epoch_postprocessAdjust;
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};
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case 0.2:
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{
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[(rmx_var_drunkHandles select 0), _speed, [-1,0.0144629,0,1,0,-0.551644,0.0309715,0.390503,0,0,-0.161139,0,0,1,1]] call epoch_postprocessAdjust;
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[(rmx_var_drunkHandles select 1), _speed, [0]] call epoch_postprocessAdjust;
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};
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case 0.3:
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{
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[(rmx_var_drunkHandles select 0), _speed, [-1,0.0144629,0,1,0,-0.53718,-0.157049,0.390503,-1,0,-0.161139,0,0,1,1]] call epoch_postprocessAdjust;
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[(rmx_var_drunkHandles select 1), _speed, [0]] call epoch_postprocessAdjust;
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};
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case 0.4:
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{
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[(rmx_var_drunkHandles select 0), _speed, [-1,0.0144629,0,1,0,-0.53718,-0.157049,0.390503,-1,1,-0.161139,0,0,1,1]] call epoch_postprocessAdjust;
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[(rmx_var_drunkHandles select 1), _speed, [0]] call epoch_postprocessAdjust;
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};
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case 0.5:
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{
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@ -0,0 +1,101 @@
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/*
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Author: Raimonds Virtoss - EpochMod.com
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Contributors:
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Description:
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Radiation effects [Temporary test]
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/gui/scripts/post_process/EPOCH_postprocessDestroy.sqf
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Usage:
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0.5 call epoch_setRadiation;
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[0.2, _time] call epoch_setRadiation;
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Notes:
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Radiation levels 1-9, 0 to disable
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To reuse code in a new PP function, adjust _priority so they don't overwrite each other
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*/
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private ["_priority","_fg","_cc"];
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params [["_level",0,[0]],["_speed",0,[0]]];
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if (isNil "rmx_var_RadiationHandles") then {
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_priority = 16;
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_fg = ["filmGrain",_priority] call epoch_postProcessCreate;
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_cc = ["colorCorrections",_priority] call epoch_postProcessCreate;
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_ci = ["colorInversion",_priority] call epoch_postProcessCreate;
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rmx_var_RadiationHandles = [_fg,_cc,_ci];
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};
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switch _level do {
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case 0:
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{
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rmx_var_RadiationHandles call epoch_postprocessDestroy;
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rmx_var_RadiationHandles = nil;
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};
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case 0.1:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.185533,1,1,1,0,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,0,0,0,0,0,0,0,1,0,0,0,0]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0]] call epoch_postprocessAdjust;
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};
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case 0.2:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.185533,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,0,0,0,0,0,0,0,1,0,0,0,0]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0]] call epoch_postprocessAdjust;
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};
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case 0.3:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,0,0,0,0,0,0,0,1,0,0,0,0]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0]] call epoch_postprocessAdjust;
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};
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case 0.4:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0.231408,1]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0]] call epoch_postprocessAdjust;
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};
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case 0.5:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0.231408,1]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0.130168]] call epoch_postprocessAdjust;
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};
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case 0.6:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,1,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0,1]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0.216946]] call epoch_postprocessAdjust;
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};
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case 0.7:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,0.493791,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0,1]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0,0.368809]] call epoch_postprocessAdjust;
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};
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case 0.8:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,0.247919,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0,1]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0.108473,0.46282]] call epoch_postprocessAdjust;
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};
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case 0.9:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,0,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0,1]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0.245873,0.368809]] call epoch_postprocessAdjust;
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};
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case 1:
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{
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[(rmx_var_RadiationHandles select 0), _speed, [0.330168,1,1,1,1,true]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 1), _speed, [1,0,0,1,0,0,0.32542,1,0,0,1,0,0,0,0.486561,0.710738,0.848138,0,0,0,0,0.41943]] call epoch_postprocessAdjust;
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[(rmx_var_RadiationHandles select 2), _speed, [0,0.361578,0.368809]] call epoch_postprocessAdjust;
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};
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};
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@ -254,7 +254,8 @@ class CfgClientFunctions
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class postprocessCreate {};
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class postprocessAdjust {};
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class postprocessDestroy {};
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class setDrunk {}; //needs a better name
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class setDrunk {};
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class setRadiation {};
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};
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class worldToScreen {
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file = "epoch_code\gui\scripts\worldToScreen";
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