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@ -10,7 +10,7 @@
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7 callExtension
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7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:"
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7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;"
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7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
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7 attachTo !="EP_light attachTo [player,[0,8.11,_nlZ]];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];"
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7 enableCollisionWith
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7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" !="player hideobject true;" !="_ship hideobject true;\n_ship hideobjectglobal true;"
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7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-1];" !="_bobber setVelocity [0,-1,-10];" !="_x setvelocity [0,0,0.1];" !="_veh setVelocity [0,0,0];" !="_this select 0 setvelocity (_this select 1)" !="_zombie setVelocityTransformation [_aslPos,_aslPos,_unitV,_unitV,_unitvDir,_vDir,_unitvUp,_unitvUp,2];"
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@ -37,9 +37,9 @@
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7 createTeam
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7 createDialog !="createDialog \"rmx_dynamenu\";" !="createDialog \"rmx_craftingUI\";" !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog _tapDiag;" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';"
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7 createDisplay !="createDisplay \"rmx_dynamenu\";" !="_parent createdisplay _displayClass;" !="finddisplay 151 createdisplay 'RscDisplayOptionsLayout'"
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7 deleteMarker
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7 setMarker !="CBA_fnc_setMarkerPersistent\"" !="\\fnc_setMarkerPersistent" !="\"setMarkerPersistent"
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7 createMarker !="CBA_fnc_createMarker\"" !="\\fnc_createMarker" !="\"createMarker" !="cba_fCreateMarker"
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7 deleteMarker !="deleteMarkerLocal _mName;"
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7 setMarker !="CBA_fnc_setMarkerPersistent\"" !="\\fnc_setMarkerPersistent" !="\"setMarkerPersistent" !="_mrkr setMarkerShapeLocal _mShape;" != "_mrkr setMarkerTypeLocal _mType;"
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7 createMarker !="CBA_fnc_createMarker\"" !="\\fnc_createMarker" !="\"createMarker" !="cba_fCreateMarker" !="createMarkerLocal [_mName, _mPos];"
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7 assignItem !="axeVIP assignItem _item;" !="unassignItem"
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7 forceAddUniform
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7 removeAllMPEventHandlers
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@ -1,7 +1,7 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Contributors: Andrew Gregory
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Description:
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setup nightlight to provide improved night vision
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@ -10,23 +10,24 @@
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_niteLight.sqf
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf
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*/
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private ["_pos"];
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if (!isNull EP_light) then {
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deleteVehicle EP_light;
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};
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_nlSettings = getArray ( _config >> "niteLight");
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_nlBright = _nlSettings select 0;
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_nlZ = _nlSettings select 1;
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_pos = (getPosATL player);
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_pos set [2,(_this select 1)];
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_pos set [2,_nlZ];
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EP_light = "#lightpoint" createvehiclelocal _pos;
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EP_light setposATL _pos;
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EP_light attachTo [player];
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EP_light setLightDayLight true;
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EP_light setLightBrightness (_this select 0);
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EP_light setLightAmbient[0.05, 0.05, 0.05];
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EP_light setlightcolor[0.05, 0.05, 0.05];
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EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
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EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk)
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EP_light setLightBrightness _nlBright;
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EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
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EP_light setlightcolor [0.435, 0.439, 0.439];
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true
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@ -24,6 +24,7 @@ class CfgEpochClient
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disableRemoteSensors = true; // disableRemoteSensors true
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EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
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niteLight[] = {1.88,22};//Set ambient lighting at night: {Brightness of light,Height of light}. Default (Low Ambient): {1.88,22} | Twilight: {7.2,88} | Distant: {12.8,142}
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antagonistSpawnIndex[] = {
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{"Epoch_Cloak_F", 1}, // {"type", limit}
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{"GreatWhite_F", 2},
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