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vehicleLockTime changed to string
Prevent larger values not working. Moved to "Hive related values"
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@ -56,7 +56,6 @@ forceRestartTime = 14400; // 4 hour restarts
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// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
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disableAutoRefuel = "true"; // Removes auto refuel from all buildings at server startup.
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simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.
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vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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VehLockMessages = "true"; // Give players a hint, that the Vehicle is locked / unlocked
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removevehweapons[] = { // remove these Weapons from spawned Vehicles
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"missiles_DAR","gatling_30mm","gatling_20mm","missiles_DAGR","cannon_30mm_Plane_CAS_02_F","Missile_AA_03_Plane_CAS_02_F","Missile_AGM_01_Plane_CAS_02_F","Rocket_03_HE_Plane_CAS_02_F",
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@ -136,6 +135,7 @@ forceRestartTime = 14400; // 4 hour restarts
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DEBUG_VEH = "false"; // DEBUG ONLY used to debug spawing of vehicles
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// Hive Related
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vehicleLockTime = "1800"; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
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expiresBuilding = "604800"; // expiration date in seconds for buildings
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expiresPlayer = "2592000"; // expiration date in seconds for players
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expiresBank = "7776000"; // expiration date in seconds for players bank
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