Nite light settings

This commit is contained in:
Andrew Gregory 2016-06-19 23:05:37 +01:00 committed by GitHub
parent 019f3a2702
commit 8f00281a6f

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@ -24,6 +24,7 @@ class CfgEpochClient
disableRemoteSensors = true; // disableRemoteSensors true disableRemoteSensors = true; // disableRemoteSensors true
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."}; EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
niteLight[] = {1.88,22};//Set ambient lighting at night: {Brightness of light,Height of light}. Default (Low Ambient): {1.88,22} | Twilight: {7.2,88} | Distant: {12.8,142}
antagonistSpawnIndex[] = { antagonistSpawnIndex[] = {
{"Epoch_Cloak_F", 1}, // {"type", limit} {"Epoch_Cloak_F", 1}, // {"type", limit}
{"GreatWhite_F", 2}, {"GreatWhite_F", 2},