config support for epoch nite light

This commit is contained in:
vbawol 2016-08-06 12:54:53 -05:00
parent 45dd6f410c
commit 9022e07ddc

View File

@ -13,21 +13,20 @@
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf
*/ */
private ["_pos"]; private ["_pos"];
if (!isNull EP_light) then { if (!isNull EP_light) then {
deleteVehicle EP_light; deleteVehicle EP_light;
}; };
_config = 'CfgEpochClient' call EPOCH_returnConfig; _config = 'CfgEpochClient' call EPOCH_returnConfig;
_nlSettings = getArray ( _config >> "niteLight"); _nlSettings = getArray ( _config >> "niteLight") params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]];
_nlBright = _nlSettings select 0; if (_nlEnabled isEqualTo 1) then {
_nlZ = _nlSettings select 1; _pos = (getPosATL player);
_pos = (getPosATL player); _pos set [2,_nlZ];
_pos set [2,_nlZ]; EP_light = "#lightpoint" createvehiclelocal _pos;
EP_light = "#lightpoint" createvehiclelocal _pos; EP_light setposATL _pos;
EP_light setposATL _pos; EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them. EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk)
EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk) EP_light setLightBrightness _nlBright;
EP_light setLightBrightness _nlBright; EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours. EP_light setlightcolor [0.435, 0.439, 0.439];
EP_light setlightcolor [0.435, 0.439, 0.439]; };
true true