Epoch/Sources/epoch_code/compile/EPOCH_niteLight.sqf
2016-08-06 12:54:53 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Andrew Gregory
Description:
setup nightlight to provide improved night vision
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf
*/
private ["_pos"];
if (!isNull EP_light) then {
deleteVehicle EP_light;
};
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_nlSettings = getArray ( _config >> "niteLight") params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]];
if (_nlEnabled isEqualTo 1) then {
_pos = (getPosATL player);
_pos set [2,_nlZ];
EP_light = "#lightpoint" createvehiclelocal _pos;
EP_light setposATL _pos;
EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk)
EP_light setLightBrightness _nlBright;
EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
EP_light setlightcolor [0.435, 0.439, 0.439];
};
true