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changelog
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@ -43,8 +43,10 @@
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[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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[Info] Removed old .bikey and added new one for 0380.
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Build: 435
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Build: 436
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[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
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[Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
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[Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
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[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
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[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
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[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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@ -52,6 +54,7 @@ Build: 435
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[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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[Changed] Preloading sapper by spawning one on the map at server start.
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[Changed] Change to github markdown for credits and license.
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[Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
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[Fixed] Fixed Arma install batch script not closing after update.
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[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
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[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
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@ -13,7 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_simulSwap.sqf
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Example:
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[_object] spawn EPOCH_simulSwap;
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[_object,_item] spawn EPOCH_staticMove;
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Parameter(s):
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_this select 0: OBJECT - Base building object
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