Zombie Stat

addEventHandler in 2 places for same zombie _unit, removed from unit
spawn function.
This commit is contained in:
DESKTOP-UH65DCE\MusTanG 2017-08-03 10:46:46 -05:00
parent c49ee69265
commit a2a3b7e3bd

View File

@ -151,7 +151,6 @@ switch _unitClass do {
{
_unit = [] call EPOCH_zombieSpawn;
_units pushBack _unit;
_unit addEventHandler ["Killed", {["ZombieKills",1,true] call EPOCH_client_updatePlayerStat;}];
};
};
case "I_Soldier_EPOCH": {