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Zombie Stat
addEventHandler in 2 places for same zombie _unit, removed from unit spawn function.
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@ -151,7 +151,6 @@ switch _unitClass do {
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{
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_unit = [] call EPOCH_zombieSpawn;
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_units pushBack _unit;
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_unit addEventHandler ["Killed", {["ZombieKills",1,true] call EPOCH_client_updatePlayerStat;}];
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};
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};
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case "I_Soldier_EPOCH": {
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