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use internal EH reference to sapper agent
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8a7af382c7
commit
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@ -84,9 +84,9 @@ switch _unitClass do {
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_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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_unit call _disableAI;
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sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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_unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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_unit addEventHandler ["FiredNear", "(_this select 0) setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "(_this select 0) setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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};
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};
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case "Epoch_SapperB_F": {
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@ -95,9 +95,9 @@ switch _unitClass do {
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_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
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_unit call _disableAI;
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sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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_sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit addEventHandler ["FiredNear", "(_this select 0) setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "(_this select 0) setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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};
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case "I_UAV_01_F": {
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_targetPos = getPosATL _trgt;
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