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Fix teleporter pos if debug is above Water
modeltoworld returns "swimming" values above water (dependent on waves). using modeltoworldworld fix it
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@ -124,7 +124,7 @@ if !(_debugBox isEqualTo "") then {
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};
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};
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if !(_useWorldPos) then {
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if !(_useWorldPos) then {
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_pos1 = _debug modelToWorld _pos1;
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_pos1 = asltoatl (_debug modeltoworldworld _pos1);
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};
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};
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_exitClass = _x select 2;
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_exitClass = _x select 2;
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