mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
This commit is contained in:
parent
dee85d54e4
commit
a8ed5dda28
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -319,7 +319,7 @@ if (typename _this == "ARRAY") then {
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if (!_canBeRevived) then {
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_newPlyr setVariable["REVIVE", _canBeRevived]
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};
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[_plyrNetID, _plyrUID, [_newPlyr, _vars, _currWeap, count(magazines _newPlyr), _plyrGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken]] call EPOCH_server_pushPlayer;
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[_plyrNetID, _plyrUID, [_newPlyr, _vars, _currWeap, loadAbs _newPlyr, _plyrGroup, _canBeRevived, _newPlyr call EPOCH_server_setPToken]] call EPOCH_server_pushPlayer;
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_newPlyr setVariable["SETUP", true, true];
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};
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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@ -1342,7 +1342,7 @@ class FSM
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"_playerObject = _array deleteAt 0;" \n
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"_playerVariables = _array deleteAt 0;" \n
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"_currentWeapon = _array deleteAt 0;" \n
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"_magCount = _array deleteAt 0;" \n
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"_mass = _array deleteAt 0;" \n
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"Epoch_my_GroupUID = _array deleteAt 0;" \n
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"Epoch_canBeRevived = _array deleteAt 0;" \n
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"Epoch_personalToken = _array deleteAt 0;" \n
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@ -1039,7 +1039,7 @@ class FSM
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priority = 0.000000;
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to="Setup_Player_Obj";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1039,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1039,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1039,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1039,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1039,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
@ -1039,7 +1039,7 @@ class FSM
|
||||
priority = 0.000000;
|
||||
to="Setup_Player_Obj";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_magCount == count(magazines _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_mass == (loadAbs _playerObject)}"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
@ -1342,7 +1342,7 @@ class FSM
|
||||
"_playerObject = _array deleteAt 0;" \n
|
||||
"_playerVariables = _array deleteAt 0;" \n
|
||||
"_currentWeapon = _array deleteAt 0;" \n
|
||||
"_magCount = _array deleteAt 0;" \n
|
||||
"_mass = _array deleteAt 0;" \n
|
||||
"Epoch_my_GroupUID = _array deleteAt 0;" \n
|
||||
"Epoch_canBeRevived = _array deleteAt 0;" \n
|
||||
"Epoch_personalToken = _array deleteAt 0;" \n
|
||||
|
Loading…
x
Reference in New Issue
Block a user