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re add getoutman EH here
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@ -58,22 +58,24 @@ class CfgEpochClient
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// Event handler code
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displayAddEventHandler[] = {"keyDown","keyUp"};
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keyDown = "(_this call EPOCH_KeyDown)";
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keyUp = "(_this call EPOCH_KeyUp)";
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating"};
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keyDown = "(_this call EPOCH_KeyDown)";
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keyUp = "(_this call EPOCH_KeyUp)";
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
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Respawn = "(_this select 0) call EPOCH_clientRespawn";
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Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler";
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Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
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Fired = "_this call EPOCH_fnc_playerFired;";
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InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {[EPOCH_arr_interactedObjs] remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
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Fired = "_this call EPOCH_fnc_playerFired;";
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InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {[EPOCH_arr_interactedObjs] remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
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InventoryOpened = "_this spawn EPOCH_initUI;_container = _this select 1;_lockedNear = false;if (_container isKindOf 'GroundWeaponHolder' || _container isKindOf 'WeaponHolderSimulated') then {{if (locked _x in [2, 3] ||_x getVariable['EPOCH_Locked', false]) exitWith {_lockedNear = true}} forEach (player nearSupplies 10);};if (locked _container in [2, 3] || _container getVariable['EPOCH_Locked', false] || _lockedNear) then {[] spawn {disableSerialization;waitUntil {!isNull findDisplay 602};_display = findDisplay 602;_ctrl_cargo = _display displayCtrl 6401;_ctrl_ground = _display displayCtrl 6321;_ctrl_cargo ctrlEnable false;ctrlSetFocus _ctrl_ground;ctrlActivate _ctrl_ground;};};";
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Killed = "_this call EPOCH_fnc_playerDeath;";
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Killed = "_this call EPOCH_fnc_playerDeath;";
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HandleRating = "EPOCH_playerKarma = EPOCH_playerKarma + (_this select 1);0";
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HandleDamage = "";
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HandleHeal = "";
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Dammaged = "";
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Hit = "";
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HitPart = "";
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GetInMan = "";
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GetOutMan = "_this call EPOCH_antiWall;";
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// suppress these units from spawning near Jammer or Traders
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nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"};
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