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re add getoutman EH here
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@ -60,7 +60,7 @@ class CfgEpochClient
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displayAddEventHandler[] = {"keyDown","keyUp"};
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displayAddEventHandler[] = {"keyDown","keyUp"};
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keyDown = "(_this call EPOCH_KeyDown)";
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keyDown = "(_this call EPOCH_KeyDown)";
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keyUp = "(_this call EPOCH_KeyUp)";
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keyUp = "(_this call EPOCH_KeyUp)";
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating"};
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addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
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Respawn = "(_this select 0) call EPOCH_clientRespawn";
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Respawn = "(_this select 0) call EPOCH_clientRespawn";
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Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler";
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Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler";
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Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
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Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
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@ -74,6 +74,8 @@ class CfgEpochClient
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Dammaged = "";
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Dammaged = "";
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Hit = "";
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Hit = "";
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HitPart = "";
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HitPart = "";
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GetInMan = "";
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GetOutMan = "_this call EPOCH_antiWall;";
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// suppress these units from spawning near Jammer or Traders
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// suppress these units from spawning near Jammer or Traders
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nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"};
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nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"};
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