mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
move weather temp and toxic feaver stats to master loop
This commit is contained in:
parent
704dbf85e9
commit
ab5ea172a4
@ -894,7 +894,7 @@ class FSM
|
||||
" player setHitIndex [_forEachIndex, _x];" \n
|
||||
"}forEach _hitpoints;" \n
|
||||
"" \n
|
||||
"true call EPOCH_fnc_Weather;" \n
|
||||
"" \n
|
||||
"[5,100] spawn EPOCH_niteLight;" \n
|
||||
"" \n
|
||||
"if (_debug) then {" \n
|
||||
|
@ -1,98 +0,0 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
|
||||
Description:
|
||||
Calculates weather related player stats
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_Weather.sqf
|
||||
|
||||
Example:
|
||||
call EPOCH_fnc_Weather;
|
||||
|
||||
Parameter(s):
|
||||
NONE
|
||||
|
||||
Returns:
|
||||
NOTHING
|
||||
*/
|
||||
//[[[cog import generate_private_arrays ]]]
|
||||
private ["_airTemp","_increaseWet","_isNearFire","_maxTemp","_playerPosATL","_warming","_waterTemp","_wet","_wetsuit"];
|
||||
//[[[end]]]
|
||||
|
||||
if (isNil "EPOCH_CURRENT_WEATHER") then {
|
||||
EPOCH_CURRENT_WEATHER = 75;
|
||||
};
|
||||
|
||||
_airTemp = EPOCH_CURRENT_WEATHER;
|
||||
_waterTemp = EPOCH_CURRENT_WEATHER/2;
|
||||
_warming = true;
|
||||
_wet = false;
|
||||
_maxTemp = 98.6;
|
||||
_increaseWet = 0;
|
||||
_wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >> "uniformType") == "Neopren");
|
||||
|
||||
if (vehicle player == player) then {
|
||||
_playerPosATL = getPosATL player;
|
||||
if (EPOCH_playerIsSwimming) then {
|
||||
// do nothing if player is wearing a wetsuit
|
||||
if (!_wetsuit) then {
|
||||
if (_waterTemp <= 50) then {
|
||||
_warming = false;
|
||||
};
|
||||
_wet = true;
|
||||
_increaseWet = 10;
|
||||
};
|
||||
} else {
|
||||
if (EPOCH_playerWet > 50 && _airTemp <= 32) then {
|
||||
_isNearFire = {inflamed _x} count (nearestObjects [_playerPosATL, ["ALL"], 3]);
|
||||
if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
|
||||
_warming = false;
|
||||
};
|
||||
};
|
||||
if (rain >= 0.25) then {
|
||||
if (!_wetsuit) then {
|
||||
_isNearFire = { inflamed _x } count(nearestObjects[_playerPosATL, ["ALL"], 3]);
|
||||
if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
|
||||
_wet = true;
|
||||
_increaseWet = rain * 10;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if ((getFatigue player) == 1 && _airTemp > 100) then {
|
||||
_maxTemp = _airTemp;
|
||||
};
|
||||
|
||||
if (EPOCH_playerToxicity > 0) then {
|
||||
EPOCH_playerImmunity = (EPOCH_playerImmunity + 0.1) min 100;
|
||||
EPOCH_playerToxicity = (EPOCH_playerToxicity - 0.1) max 0;
|
||||
_maxTemp = 106.7 + 10;
|
||||
};
|
||||
|
||||
if (_warming) then {
|
||||
EPOCH_playerTemp = (EPOCH_playerTemp + 0.01) min _maxTemp;
|
||||
} else {
|
||||
EPOCH_playerTemp = (EPOCH_playerTemp - 0.01) max (95.0 - 10);
|
||||
};
|
||||
|
||||
if (_wet) then {
|
||||
EPOCH_playerWet = (EPOCH_playerWet + _increaseWet) min 100;
|
||||
if (EPOCH_playerWet > 50) then {
|
||||
EPOCH_playerSoiled = (EPOCH_playerSoiled - 1) max 0;
|
||||
};
|
||||
} else {
|
||||
if (_warming) then {
|
||||
EPOCH_playerWet = (EPOCH_playerWet - 1) max 0;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
true
|
@ -76,7 +76,73 @@ if !(_attackers isEqualTo[]) then {
|
||||
};
|
||||
};
|
||||
|
||||
call EPOCH_fnc_Weather;
|
||||
// weather stats
|
||||
_airTemp = EPOCH_CURRENT_WEATHER;
|
||||
_waterTemp = EPOCH_CURRENT_WEATHER/2;
|
||||
_warming = true;
|
||||
_wet = false;
|
||||
_maxTemp = 98.6; // normal body temp
|
||||
_increaseWet = 0;
|
||||
_wetsuit = (getText(configfile >> "cfgweapons" >> uniform player >> "itemInfo" >> "uniformType") == "Neopren");
|
||||
|
||||
if (_isOnFoot) then {
|
||||
if (EPOCH_playerIsSwimming) then {
|
||||
// do nothing if player is wearing a wetsuit
|
||||
if (!_wetsuit) then {
|
||||
if (_waterTemp <= 50) then {
|
||||
_warming = false;
|
||||
};
|
||||
_wet = true;
|
||||
_increaseWet = 10;
|
||||
};
|
||||
} else {
|
||||
if (EPOCH_playerWet > 50 && _airTemp <= 32) then {
|
||||
_isNearFire = {inflamed _x} count (nearestObjects [player, ["ALL"], 3]);
|
||||
if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
|
||||
_warming = false;
|
||||
};
|
||||
};
|
||||
if (rain >= 0.25) then {
|
||||
if (!_wetsuit) then {
|
||||
_isNearFire = { inflamed _x } count(nearestObjects[player, ["ALL"], 3]);
|
||||
if (!(call EPOCH_fnc_isInsideBuilding) && _isNearFire == 0) then {
|
||||
_wet = true;
|
||||
_increaseWet = rain * 10;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// allow player to over heat if air temp is high and player is Fatigued
|
||||
if ((getFatigue player) >= 0.7 && _airTemp > 100) then {
|
||||
_maxTemp = _airTemp;
|
||||
};
|
||||
|
||||
// toxic fever and immunity increase
|
||||
if (EPOCH_playerToxicity > 0) then {
|
||||
EPOCH_playerImmunity = (EPOCH_playerImmunity + 0.1) min 100;
|
||||
EPOCH_playerToxicity = (EPOCH_playerToxicity - 0.1) max 0;
|
||||
_maxTemp = 106.7 + 10;
|
||||
};
|
||||
|
||||
if (_warming) then {
|
||||
EPOCH_playerTemp = (EPOCH_playerTemp + 0.01) min _maxTemp;
|
||||
} else {
|
||||
EPOCH_playerTemp = (EPOCH_playerTemp - 0.01) max (95.0 - 10);
|
||||
};
|
||||
|
||||
// wet/dry
|
||||
if (_wet) then {
|
||||
EPOCH_playerWet = (EPOCH_playerWet + _increaseWet) min 100;
|
||||
if (EPOCH_playerWet > 50) then {
|
||||
EPOCH_playerSoiled = (EPOCH_playerSoiled - 1) max 0;
|
||||
};
|
||||
} else {
|
||||
if (_warming) then {
|
||||
EPOCH_playerWet = (EPOCH_playerWet - 1) max 0;
|
||||
};
|
||||
};
|
||||
|
||||
// Hunger / Thirst
|
||||
_hungerlossRate = _baseHungerLoss * timeMultiplier;
|
||||
|
@ -16,6 +16,8 @@ if (isNil "EPOCH_display_setup_complete") then {
|
||||
call epoch_dynamicHUD_start;
|
||||
};
|
||||
|
||||
|
||||
|
||||
_prevEquippedItem = [];
|
||||
_damagePlayer = damage player;
|
||||
_isOnFoot = isNull objectParent player;
|
||||
@ -123,6 +125,11 @@ _lootBubble = {
|
||||
EPOCH_lastPlayerPos = _playerPos;
|
||||
};
|
||||
|
||||
// init weather temperature var if not already set
|
||||
if (isNil "EPOCH_CURRENT_WEATHER") then {
|
||||
EPOCH_CURRENT_WEATHER = 75;
|
||||
};
|
||||
|
||||
_cursorTarget = objNull;
|
||||
|
||||
// init cfgBaseBuilding config var
|
||||
|
@ -115,7 +115,6 @@ class CfgClientFunctions
|
||||
class fnc_playerDeath {};
|
||||
class fnc_playerFired {};
|
||||
class fnc_isInsideBuilding {};
|
||||
class fnc_Weather {};
|
||||
class fnc_findSafePos {};
|
||||
class fnc_addItemOverflow {};
|
||||
class pushCustomVar {};
|
||||
|
Loading…
Reference in New Issue
Block a user